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Player Goal
Endless runner, players must run as long as they can collecting coins and power ups along the way. The player is chased by a hunter which keeps then running and kills them if it get’s too close. Players can also design their own rooms to be included in the random generation.
My Involvement
All gameplay mechanics and interactive models.
Resource Pack
- Entity setup for all entities including collection entities, 3D UI display and cutscene models
- Custom items
- Custom particles
Behaviour Pack
- Animation controllers for various gameplay mechanics
- All other entity implementations with functionality
- Gameplay functions
- Main gameplay loop
- Some in game command blocks
- Random room generation