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Most basic implementation would just be selecting a different ALBEDO texture, but maybe it'd be even easier (and more fun) to use some HSV sliders to affect the texture inside the player shader?
If a bunch of masks are painted (R, G, B, A - 4 masks can be fit in one texture) then this can be divided into zones.
Imagine being able to add stripes etc to Sho...
The text was updated successfully, but these errors were encountered:
Sho loves different looks, like every girl does.
Most basic implementation would just be selecting a different ALBEDO texture, but maybe it'd be even easier (and more fun) to use some HSV sliders to affect the texture inside the player shader?
If a bunch of masks are painted (R, G, B, A - 4 masks can be fit in one texture) then this can be divided into zones.
Imagine being able to add stripes etc to Sho...
The text was updated successfully, but these errors were encountered: