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main.cpp
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#include <iostream>
#include "board.h"
#include "vector"
#include <random>
#include <ctime>
#include "quickfindunionfind.h"
#include <limits>
#include "quickunionunionfind.h"
#include <unistd.h>
using namespace std;
/* if the boar is 9 x 9, it looks like this:
0 1 2 3 4 5 6 7 8
9 10 11 12 13 14 15 16 17
18 19 20 21 22 23 24 25 26
27 28 29 30 31 32 33 34 35
36 37 38 39 40 41 42 43 44
45 46 47 48 49 50 51 52 53
54 55 56 57 58 59 60 61 62
63 64 65 66 67 68 69 70 71
72 73 74 75 76 77 78 79 80
*/
Board b;
int personMove();
int computerNegamaxMove();
int computerNegamaxAlphaBetaMove();
int computerMiniMaxMove();
int MiniMax(Board b, int depth);
int negaMax(Board b);
int negaMax(Board b, int alpha, int beta, int player);
int playerTurn = MinimazingPlayer;
double monteCarlo(Board b, int playerTurn);
int minMove(Board b, int* Move, int depth);
int maxMove(Board b, int* Move, int depth);
int main()
{
while(true)
{
b.Print();
if(b.hasWinner() == MaximizingPlayer || b.hasWinner() == MinimazingPlayer)
{
std::cout << "game over"<<std::endl;
break;
}
clock_t tStart2 = clock();
b.placeMove(negaMax(b, -9999, 9999, b.GetPlayerTurn()),MinimazingPlayer);
printf("Time taken negamax w/ alpa beta: %.2fs\n", (double)(clock() - tStart2)/CLOCKS_PER_SEC);
b.Print();
b.clear();
clock_t tStart = clock();
b.placeMove(computerNegamaxMove(),MinimazingPlayer);
printf("Time taken negamax: %.2fs\n", (double)(clock() - tStart)/CLOCKS_PER_SEC);
b.clear();
clock_t tStart3 = clock();
b.placeMove(computerNegamaxAlphaBetaMove(),MinimazingPlayer);
printf("Time taken Minimax: %.2fs\n", (double)(clock() - tStart3)/CLOCKS_PER_SEC);
b.Print();
b.nextPlayerTurn();
std::cout << "LOADING..."<< std::endl;
b.placeMove(personMove(),MaximizingPlayer);
b.Print();
b.nextPlayerTurn();
}
cout << b.hasWinner() << " won!" << endl;
}
int computerMiniMaxMove()
{
int x = MiniMax(b, 100);
return x;
}
int computerNegamaxMove()
{
int x = negaMax(b);
return x;
}
int computerNegamaxAlphaBetaMove()
{
int x = negaMax(b, -9999, 9999, b.GetPlayerTurn());
return x;
}
int personMove()
{
int x = 0;
int y = 0;
while(true)
{
std::cout << "input row: "<<std::endl;
cin >> x;
std::cout << "input column: "<<std::endl;
cin >> y;
if(b.getCell(x*SIZE+y) != 0)
{
std::cout << "field not empty, try again." <<std::endl;
continue;
}
else
{
break;
}
}
return x*SIZE+y;
}
int EvalueateStaticPosition(Board b)
{
if(b.hasWinner() == MaximizingPlayer)
return 10;
if(b.hasWinner() == MinimazingPlayer)
return -10;
}
void retractMove(Board b, int move)
{
b.undoMove(move);
}
int minMove(Board b, int* bestMove, int depth)
{
if(b.hasWinner() != -1)
{
return EvalueateStaticPosition(b);
}
vector<int> movelists = b.getEmptyCells();
int nMoves = movelists.size();
int v = std::numeric_limits<int>::max();
for(int i : movelists)
{
int move = i;
b.placeMove(move, MinimazingPlayer);
b.nextPlayerTurn();
int curRating = maxMove(b, bestMove, depth-1);
if(curRating < v)
{
v = curRating;
*bestMove = move;
}
retractMove(b,move);
}
return v;
}
int maxMove(Board b, int* bestMove, int depth)
{
if(b.hasWinner() != -1)
{
return EvalueateStaticPosition(b);
}
vector<int> movelists = b.getEmptyCells();
int nMoves = movelists.size();
int v = std::numeric_limits<int>::min();
for(int i : movelists)
{
int move = i;
b.placeMove(move, MaximizingPlayer);
b.nextPlayerTurn();
int curRating = minMove(b, bestMove, depth-1);
if(curRating > v)
{
v = curRating;
*bestMove = move;
}
retractMove(b,move);
}
return v;
}
int MiniMax(Board b, int depth)
{
int bestMove = 0;
//int bestScore = std::numeric_limits<int>::min();
int i = 0;
if(b.GetPlayerTurn() == MaximizingPlayer)
i = maxMove(b, &bestMove, depth);
if(b.GetPlayerTurn() == MinimazingPlayer)
i = minMove(b, &bestMove, depth);
//std:cout << "bestScore is " << bestScore << std::endl;
return bestMove;
}
/*int negaMax( int depth ) {
if ( depth == 0 ) return evaluate();
int max = -oo;
generateMoves(...);
while ( m = getNextMove(...) ) {
makeMove(m);
score = -negaMax( depth - 1 );
unmakeMove(m);
if( score > max )
max = score;
}
return max;
}
^^^^^^this one is implememnted^^^^^
function negamax(node, depth, α, β, color)
if depth = 0 or node is a terminal node
return color * the heuristic value of node
childNodes := GenerateMoves(node)
childNodes := OrderMoves(childNodes)
bestValue := −∞
foreach child in childNodes
v := −negamax(child, depth − 1, −β, −α, −color)
bestValue := max( bestValue, v )
α := max( α, v )
if α ≥ β
break
return bestValue
Initial call for Player A's root node
rootNegamaxValue := negamax( rootNode, depth, −∞, +∞, 1)
*/
int negaMax(Board b)
{
if(b.hasWinner() != -1)
{
return EvalueateStaticPosition(b);
}
int bestMove = 0;
//if ( depth == 0)
//{
// return EvalueateStaticPosition(b);
//}
int max = std::numeric_limits<int>::min();
for ( int i : b.getEmptyCells())
{
b.placeMove(i, b.GetPlayerTurn());
b.nextPlayerTurn();
int score = -negaMax(b);
b.undoMove(i);
if( score > max )
{
// cout << score << "is bigger then " << max << endl;
max = score;
bestMove = i;
}
//usleep(1000);
}
return bestMove;
}
///
/// \brief negaMax following this pseudo code:
/// function negamax(node, depth, α, β, color)
/// if node is a terminal node
/// return color * the heuristic value of node
///
/// childNodes := GenerateMoves(node)
/// childNodes := OrderMoves(childNodes)
/// bestValue := −∞
/// foreach child in childNodes
/// v := −negamax(child, −β, −α, −color)
/// bestValue := max( bestValue, v )
/// α := max( α, v )
/// if α ≥ β
/// break
/// return bestValue
/// \param b is the board that needs to be evaluated, a.k.a the node
/// \param alpha
/// \param beta
/// \param player
/// \return
///
int negaMax(Board b, int alpha, int beta, int player)
{
if(b.hasWinner() != -1)
{
return EvalueateStaticPosition(b);
}
int bestMove = 0;
//if ( depth == 0)
//{
// return EvalueateStaticPosition(b);
//}
int bestValue = std::numeric_limits<int>::min();
for ( int i : b.getEmptyCells())
{
b.placeMove(i, b.GetPlayerTurn());
b.nextPlayerTurn();
int v = -negaMax(b, -beta, -alpha, -player);
if(v > bestValue)
{
bestMove = i;
bestValue = v;
}
if(v > alpha)
alpha = v;
if(alpha >= beta)
break;
b.undoMove(i);
//usleep(1000);
}
return bestMove;
}
double monteCarlo(Board board, int player)//vult het bord met willekeurig geplaatste stukken van de maximizing en minimizing speler
{
std::cout << "carlo begint"<<std::endl;
//loop inhoud van montecarlo 1000 keer, hou bij hoe vaak elke speler wint.
int maximizerWins = 0;
int minimizerWins = 0;
std::vector<int> emptyCells;
for(int i = 0; i < 1;i++)
{
srand(time(NULL));
emptyCells = board.getEmptyCells();
bool alternate;
if(board.GetPlayerTurn() == MaximizingPlayer)
alternate = false;
else
alternate = true;
cout << "voor check in mont"<<endl;
while(board.hasWinner() == -1)
{
int x = rand() % emptyCells.size();
if(alternate)
board.placeMove(emptyCells.at(x),MaximizingPlayer);
else
board.placeMove(emptyCells.at(x),MinimazingPlayer);
alternate = !alternate;
emptyCells.erase(emptyCells.begin() + (x));//haalt de gevulde index uit de vector met lege indexes
}
cout << "na check" << endl;
cout << "check twee" << endl;
if(board.hasWinner() != -1)
{
std::cout << "pff"<<std::endl;
std::cout << "de winnaar is " << board.hasWinner() << "."<<std::endl;
board.Print();
if(EvalueateStaticPosition(board) == MaximizingPlayer)
{
cout << "max";
maximizerWins++;
}
else if(EvalueateStaticPosition(board) == MinimazingPlayer)
{
cout << "min";
minimizerWins++;
}
}
cout << "na twee"<<endl;
board.clear();
}
std::cout << "carlo eindigt"<<std::endl;
return maximizerWins / minimizerWins ;
}