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[iOS] FlutterEngine textureFrameAvailable crash #181
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can you provide mdk.framework or ipa so i can know the version? the latest version should fix the crash |
Sure, I kept only ios files to make it lighter: mdk.xcframework.zip |
try fvp master branch. btw, how can i test your app? |
Thanks I'll try ! The app is this one if you want to test it: https://apps.apple.com/fr/app/iptv-smarters-player-expert/id1641944027 |
I think I am facing similar issues with iOS as well. Here is the crash log from Xcode during debug. Also, there was no crash log on flutter debug console. Since Xcode was running the error stack was logged there. I streaming RTSP from IP camera. Dependencies:
Error Log:
Code:main.dart
video_player_wrapper.dart
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@dinurymomshad what about master branch? I need the stacktrace |
Alright, I will try master branch. Regarding, stackTrace not sure how to log it. Can you help me with an example? Would wrapping the command in main.dart with try-catch work? |
or you can use lldb in xcode and run |
The image is not visible. |
Most probably this is the debug log:
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run bt after crash. the ide will also show the stack. show me the screenshot or google how to show backtrace in xcode |
Weird, when I try to run this:
I got the following error:
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@wang-bin I have confirmed that its crashing on iOS due to some kind of memory leak issue. Right now I am running the app using Fijkplayer (which I was using previously), the memory consumption is consistent between 450-490mb. Attaching a screen record: Screen.Recording.2024-11-22.at.3.36.41.PM.mov |
@dinurymomshad i had similar issue running on macos and ios in xcode, but no memory leak if run without xcode. your crash is different from current issue, so please open another issue. can you show me the log? you can enable log following issue template |
@wang-bin The new version using the master branch is being reviewed right now. I'll let you know in a few days if the problem is solved |
@wang-bin The crash is still happening, and I noticed one interesting thing: It happens 100% of the time when the app is in the background. However, I'm not able to reproduce it on my side. |
I can't reproduce it on my simulator |
Describe the bug
Some iOS users are experiencing a crash on iOS and iPadOS (all versions impacted). I can't provide full logs because I'm not able to reproduce on my side. The Crashlytics stacktrace is always the same for all impacted users.
Stacktrace
The text was updated successfully, but these errors were encountered: