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patches-2003-2.txt
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.....................................................................
------------------------------
July 1, 2003
------------------------------
Effective immediately, customers who reside within the European Union
will be charged VAT equal to 17.5% of their subscription fees.
To comply with changes in the law in the European Union, EverQuest
subscribers who are residents of EU countries will be charged VAT equal
to 17.5% of the subscription fees. These changes require that digital
services be taxed at the point of consumption , i.e. in your country of
residence. The countries currently covered by this policy are Austria,
Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy,
Luxembourg, The Netherlands, Portugal, Spain, Sweden, and United
Kingdom.
.....................................................................
------------------------------
July 10, 2003
------------------------------
** Information Gathering **
You will soon notice a new dialogue box appear when you log in (it
appears after logging in three times to prevent spam for new players).
We are asking you to let us gather a bit of information about your
computer that will help us build the future of EverQuest.
The important thing here is that you can say no and we won't gather any
information.
If you do accept, we'll gather CPU, RAM and video card information to
help us evaluate and improve EverQuest. If you agree and then change
your mind later, you can disable the feature under the Options tab
(Alt-O) and then the General tab in game.
So when you see the new dialogue box appear, please read it over
carefully and click whichever answer you feel most comfortable with.
Thanks.
** Zones **
- Droga and Nurga moving to Live servers - These zones were revamped
and sent to Legends, and now they are moving to the Live servers. This
is a great chance to revisit these zones.
- Chardok - Treachery and lies are not uncommon in the court of the
Overking. But there are some unusual rumors being told by some unusual
adventurers. Some say that there is strife within the council of the
Overking, and that heroes may find adventure there while that strife
lasts. OOC: We're introducing a new zone and a new zone type. The Halls
of Betrayal is a "pocket zone", and new type of zone for EverQuest. It
will exist for a short time to be part of the storyline, and then will
be gone. So if you're going to see it, now is the time.
- Grieg's End revamp going to Legends - The redesign includes new
encounters, items, traps, and events that make the zone a challenge for
the experience group, with plenty of events for a raid group.
- Plane of Earth B - we have removed the Call of the Hero restrictions
in this zone.
- Rallos Zek - the Warlord will now kick anyone out of the zone that is
on his hate list and is not in a valid raid greater then 20 people in
size. This should prevent single players being able to attack him and
grief other players who are making a valid attempt at him. This is in
addition to the previous limitations of having only one raid allowed to
attack him at any given time.
- Increased Experience - We have increased the experience modifier in
the Tower of Solusek Ro, Halls of Honor, The Temple of Marr, and the
Lair of Terris Thule.
- Bastion of Thunder - The mini-bosses in Bastion of Thunder no longer
spawn immediately after the zone comes up.
** Tradeskills **
- Tradeskill chance of failures changed - The higher your skill is over
the trivial of the combine, the less likely you are to fail with a
combine. This is a reduction on the chance to always fail.
- Stackable - Ice Burrower Silk, Pie Tins and Muffin Tins are now
stackable.
** Spells **
- New Imbue, Enchant, and Thicken spells - New Imbue, Enchant, and
Thicken spells have been added that create five magical items rather
than just one. These spells require five components and take longer to
cast and use more mana.
- Damage Over Time Spell Foci - Extended Affliction has been changed to
Burning Affliction, which causes DoT spells to do more damage instead
of having a longer duration.
- Enthrall spells - Enthrall spells will not un-stun the target when
they wear off if there are other enthrall spells on that target. Also,
when an enthrall spell breaks due to damage it will now remove all
Enthrall spells, not just the first one it finds.
- Ferocity - We have removed the component requirement for Ferocity.
- Kindle - We have added a new Magician spell to the game called
Kindle.
- Force of Akera - We have added a new Paladin spell to the game called
Force of Akera.
- Burnout V - this spell should now stack with the Shielding line of
spells.
- New Spell levels for Clarity line - Boon of the Clear Mind is now a
level 44 spell, Clarity II is now a level 52 spell and Gift of Pure
Thought is now level 56.
- Area of Effect spells - AoE spells that do not affect your group in
PvP no longer affect your Raid in PvP either.
- Direct Damage spell messages - Striking the killing blow with a
direct damage spell will no longer show a double cast on the spell
message.
- Target Group Buff - TGB will no longer work with any illusions.
- Illusion - With Permanent Illusion, Levitation effects will no longer
be stripped when zoning and gnome enchanters with a large-size illusion
will no longer return to gnome size after zoning. In general,
characters that are under the effect of a size-changing illusion should
be seen properly by everyone.
- Song Spam - Bards should see less spam when they hit low level PCs
with their high level songs.
- Treeform - This spell should now work in Luclin outdoor zones.
- Draught of Lightning - We have added a new Wizard spell to the game
called Draught of Lightning.
** Items **
- Bards Using Components - Bards using right-click items with a casting
time greater than 0 will now expend any required components.
- Ornate Armor Molds - These molds are more readily available.
- Spellshield - Spellshield items now reduces spell damage by a
percentage rather than a fixed amount.
- Strikethrough and Stun Resist - You will now receive a message when
Strikethrough and Stun Resist work.
** Quests **
- Newbie Quests - Erudites, Trolls, Ogres and Barbarians now have
quests in their newbie areas similar to those implemented for all other
races. This completes the updated newbie quests for all races.
- Seana and Stefan Marsinger - These two will be clearer when giving
their quest requests, and will return them if you hand them to the
wrong Marsinger.
- Bors Wharhammer - He will be checking level instead of flags as a
requirement for his quests to bring him in-line with the flag removals
for the lower tier planes.
** Alternate Advancement **
- Frenzied Burnout - this ability has been changed to better stack with
the Burnout spells. The attack speed portion of the spell has been
reduced in percentage (it hastes the pet much less), but changed to a
"bard" haste which will stack with Burnout V. The strength bonus has
also been decreased but made to stack with that of Burnout V.
** Skills **
- Sneak - Sneak will now work under water.
- Instill Doubt - Instill Doubt will now work if the Monk is using his
other skills. Previously, use of other skills such as a kick would
cause Instill Doubt to fail.
** Interface **
- Camera - We have added the ability to bind cameras to keys. This will
allow players to hit one key to switch to a desired camera rather than
having to cycle through the F9 camera chain. This can be changed in the
Options window (Alt-O) under the Keyboard tab (select "camera" from the
list).
- Auto-inventory - Items right-clicked off your corpse will now be
place into your inventory in the correct order.
- Spell Favorites - Creating a spell favorite name that matches a name
that already exists will cause the new favorite to be saved over the
old (whereas before it would create a second list with the same name).
- Random name generator - Asking for a name should no longer result in
a name that will be rejected due to duplication. Note: names can still
be rejected by GM's.
- Bow Graphics - Bows that have been autoequipped will now display a
graphic.
- Raids - The creation of a group will now work from inside a raid.
- New Filters - We've added a Melee Warnings filter. It will filter out
"cannot see your target" and "cannot hit them from here" messages,
along with other such melee warnings.
- Spell category lists - We moved a few of the Necromancer spells
around on the category lists (from right-clicking spell gems) to make
more sense.
** Miscellaneous **
- Updated character creation descriptions - Right-clicking the class,
race or statistic buttons while in the character creation screen will
display a detailed explanation of the item clicked.
- Clicking on corpses - Right-clicking on a PC corpse other than your
own will no longer make a character visible.
- Mounts - Fixed a bug with mounts showing up with incorrect Luclin
model settings. Mounts should now only show up when the Luclin models
for the character race of the rider AND mounts/elementals are both on.
Also, as a heads up to players that have created their own user
interfaces for EverQuest, these are the interface files that we have
changed:
EQUI_Optionswnd.xml
EQUI.xml
EQUI_charactercreate.xml
.....................................................................
------------------------------
August 6, 2003 3:00 am
------------------------------
Note: Some internal data restructuring created a delay in the
introduction of the new platinum slot in the shared bank and the new
text filters. We will bring those to the Live servers as soon as we
can.
** New Adventure in Lavastorm! **
In the depths of the Lavastorm Mountains there is only one ruler. But
even his burning breath and power have their limits. Rumor has it that
there is wealth and danger in locations even further below the boiling
lands than Lord Nagafen can reach. These tales have been spreading like
ripples on a calm lake, and their point of origin appears to be an
upstart barbarian named Morden. Some say that he's already delved these
fabled caverns and taken what there was of value. Other say that he
couldn't have carried it all off by himself. But most say that he's a
rogue, a teller of tales, and not to be trusted. Will you discover the
truth and brave the heat, or will you sit beside your cozy campfire and
listen to stories?
This new adventure zone will only be around for a while, so you may
want to visit soon.
** Spells **
- Summoned Burning Affliction focus items added - Mages have four new
spells, Summon Wooden Bracelet, Summon Stone Bracelet, Summon Iron
Bracelet, and Summon Steel Bracelet. The bracelets summoned provide the
Burning Affliction effect for DoT spells.
- Summoned container spells updated - The Quiver of Marr, Bandoleer of
Luclin and the Pouch of Quellious now appear filled with the
appropriate item (for example, the Quiver of Marr now appears with six
stacks of arrows). Also, these items should all be exactly the same, so
the quiver function should work properly.
- Mass Enchant spells corrected - The mass enchant spells for
Adamantite, Brellium, Mithril and Steel now create the 5 enchanted
blocks that they should.
- Illusion: Guktan is available - This is an illusion spell for the new
Froglok models.
- Illusion: Scaled Wolf is available - This is an illusion spell for
the Scaled Wolf seen in Kunark.
- Tiny Companion - The spell scroll for this spell is no longer No
Drop.
- Dooming Darkness no longer overwrites Cascading Darkness.
** Items **
- Moss Covered Hood - This item can now be equipped by all classes.
- Silk String - This item is now stackable.
** Trade Skills **
- New Fletching recipes added - We've added several new Karana-only
fletching recipes to help round out that skill.
** Quests and Zones **
- Halls of Betrayal - Corrected an error with some of the quest item
drops in this zone.
- Plane of Time - The events in Plane of Time B now remember the
progress your raid has made through the zone when you leave and will
restore you to the same state when you return.
- Kagazz will respond when you ask him about fasteners.
- Experience in city zones updated - Some time around the release of
Planes of Power we reduced the experience gain in some city zones. The
experience gained from quests in those zone has been increased.
- Ogre newbie quests - Added a weapon quest for young ogres.
- Iksar Necromancer Spell Vendors - The Iksar necromancer spell vendors
have moved and are a lot closer to the necromancer guild. This should
make it easier for new necromancers to find these vendors and will
hopefully boost their sales.
** Miscellaneous **
- Spell book bug - Corrected a bug that was causing characters to be
randomly forced to stand up when in their spell book.
- Client crash information - If your game crashes on the client side, a
dialogue box will come up asking if you'd like to send us the
information about the crash. This information may help us pinpoint
problems and make it easier to fix them. Only information relevant to
the crash, your character name, server name and the zone you were in
will be sent.
** Fan Faire **
Chicago Fan Faire is sneaking up on us! The Chicago event will be held
September 26-28th, and the last day to guarantee your spot at the event
by pre-registering is September 8th. To reserve your spot and pre-
register, or to simply get more information, please go to
www.everquest.com/fanfaire. See you in Chicago!
.....................................................................
------------------------------
August 6, 2003 12:00 pm
------------------------------
** Live Update Addendum **
Just a brief update, as we'd like to get the word out quickly. Two
issues with items being sent to the live servers have been discovered.
Both will be fixed in another update at 3:00am.
- Weapons that have "special" types of damage, such as elemental and
bane damage, are not working properly.
- A planned upgrade to the Shinai of the Ancients that is presently on
the Test Server did not make it live as intended.
.....................................................................
------------------------------
August 7, 2003 3:00 am
------------------------------
** Items **
- Ghaib's Flame-Forged Longsword will no longer give an out of charges
message.
- Shinai of the Ancients has had its delay lowered to 20.
- Elemental and bane damage weapons are once again working correctly.
** Events **
- Caverns of Exile - An event NPC who was doing too much damage has
been corrected.
.....................................................................
------------------------------
August 7, 2003 7:30 pm
------------------------------
** Lost Dungeons of Norrath Adventures **
The Lost Dungeons of Norrath is our largest expansion to-date,
featuring the most content ever delivered in an EverQuest expansion.
The Lost Dungeons expansion features 48 new dungeons that span the old
world of Norrath, focusing on several long lost locations, including
the Rujarkian Hills and Deepest Guk. Encounter never before seen
monsters that prowl the halls of these dungeons, waiting to challenge
any explorer brave enough to venture in.
In this expansion, players are introduced to several exciting new
concepts in adventuring through the world of EverQuest. After joining
the Wayfarers Brotherhood, you and your group undertake perilous new
adventures into the recently unearthed Lost Dungeons of Norrath. These
new adventures offer many benefits, including a clearly defined goal,
the ability to play and make progress in a couple hours per adventure,
and the confidence that you can set a time to meet your friends and
have a dungeon fully available for you right away - no competition and
no waiting!
Additionally, one of the most important gameplay improvements we've
made in Lost Dungeons of Norrath is the introduction of personalized
dungeon adventures for single groups. When you and your group receive
an adventure, you're provided with a full dungeon exclusively for your
own use. There's no need to worry that you're competing against others
to reach the same goal, or that someone might already be camping there.
All the focus is on having fun, which allows you to get lost in the
adventuring and fighting to accomplish your objective. The challenge is
the dungeons themselves - if you can best the Lost Dungeons, you
deserve the rewards.
Lost Dungeons of Norrath breaks the mold of traditional zones by
allowing every zone in the expansion to provide adventures for all
groups between levels 20 and 65. Each time you embark on a new
adventure, you're sent to one of 48 distinct dungeon zones, each
customized with challenging monsters and traps tailored to the level of
your group. This means, as long as you're over level 20, you'll have 48
challenging new dungeons to explore and conquer!
Beyond the hundreds of single-group adventures in the Lost Dungeons
expansion, you can also join up to 36 of your friends for powerful raid
encounters! Take part in several new raids that you can do on your own
schedule, with no competition or racing against other guilds. Set up
raiding times that are convenient for you and your friends, with the
knowledge that the dungeon will be there waiting for you when you log
in!
The Lost Dungeons of Norrath expansion will redefine EverQuest by
providing an enormous amount of adventuring possibilities, with the
addition of massive amounts of content to the game - far more than any
previous expansion.
Pre-order yours today by pressing Pre-order at the server select
screen, or at https://store.station.sony.com!
.....................................................................
------------------------------
August 19, 2003 10:00 pm
------------------------------
** Lost Dungeons of Norrath Downloads **
If you ever plan on ordering or buying Lost Dungeons, we recommend
starting the downloads now.
You can start downloading files *before* you make any decision to pre-
order the expansion!
We have been introducing the LDoN files in small bits for several days
now. This is the most convenient way for you to get the files you'll
need for the new expansion.
Whether you plan on ordering the expansion online, or buying it in the
store, or are even thinking that you might buy it sometime later on,
you'll have a much easier time if you get the downloading out of the
way in our daily LDoN pre-downloads.
As with all expansion releases, the downloaders will likely be very
busy on the first day. Even if you buy the CD, you'll still need to
wait through a small download on launch day.
We recommend beating the launch-day rush and downloading as much as you
can, as early as you can. It will get you online and into the game that
much faster.
The easiest way to begin downloading the files is to click yes when the
dialogue box pops up asking you if you'd like to incrementally download
LDoN.
If you've already told that dialogue never to appear again, you can get
the files in a few easy steps:
- Run EverQuest from your Start menu or Desktop shortcut as normal.
- Click the Advanced button
- Click the checkbox next to Lost Dungeons of Norrath
- Click Save
- Click Download
This will catch you up on the downloads you have missed, and will
update you as we continue to add files. This will make your download
much smaller the day LDoN launches, or the day you purchase the digital
version of the expansion.
- The EverQuest Team
.....................................................................
------------------------------
August 26, 2003
------------------------------
** Zone Revamps **
- The Deep, Charasis (Howling Stones), Dragon Necropolis, Siren's
Grotto, The Hole, The City of Mist, and The Accursed Temple of Cazic-
Thule have been partially revamped. Gameplay in these zones has been
improved, based on feedback from players and careful review of the
content. The changes are not dramatic, but make these zones more
entertaining to play in.
- The Plane of Mischief, home of the trickster Bristlebane, has
undergone an extensive revamp. As one of the most unusual places to
visit in EverQuest, this zone is a very interesting challenge, if you
have a sturdy funny bone. The improved zone is now available on
Stormhammer.
- The Greig's End revamp is now available on the Live servers. The
redesign includes new encounters, items, traps, and events that make
the zone a challenge for the experience group, with plenty of events
for a raid group.
** Interface **
- /memspellset # - Using this command memorizes one of your saved spell
sets. # is the number or name (or shortened name) of the spell set you
wish to memorize. Note that if you use a shortened version of the spell
set name, it will match the first spell set that has those characters,
so /memspellset Dots will find your "Dots and Charms", or "Dots", or
"Dotsandstuff" - whichever shows up first on your list.
- A Platinum slot has been added to the shared bank to make
transactions between characters on the same account more convenient.
- Clip Plane - The clip plane slider should work more reliably now.
Where before it may not have done anything until lowered to a very low
percentage, now the slider should have an effect at any setting.
- Filters for your own pet's messages have been added. Your own pet's
attacks are no longer subject to the Other Attacks/Misses filters. On
the options screen there is now a separate button for filtering YOUR
Pet attack messages. Also, the ability to redirect your pet attack
messages to any chat window has been added to the chat window context
menus.
- /random messages can now be sent to any chat window you'd like. There
is no option to filter these messages, however, to prevent any loss of
the information in cases where it is needed (meaning, people can't
claim that they didn't see the /random that they lost just to force a
re-roll).
- The Journal Window has been changed to make it easier to use and
understand. We've merged the the two information windows into a single
window.
- Fixed a bug in the Looking for Group window. The Get Matches button
should no longer grey out at inappropriate times.
- The Bad Word Filter now filters chat channel text as well as other
game text.
- To make things a little more logical, the /inspect command will allow
characters to inspect interactive objects for LDoN, and /toggleinspect
allows you to toggle on or off the ability to inspect other player
characters using the mouse.
** Alternate Advancement **
- Purify Soul reuse time reduced from 72 minutes to 30 minutes.
- Divine Resurrection reuse time reduced from 36 hours to 18 hours.
- Celestial Regeneration reuse timer reduced from 72 minutes to 15
minutes. We have increased the duration from 24 seconds to 48 seconds,
adjusted the amount healed, and made this a group effect.
- Celestial Renewal duration increased from 24 seconds to 48 seconds,
adjusted the amount healed, and this has become a group effect.
- Harmtouch has been fixed. There was a problem with the timer for
Harmtouch that would make it appear to reset when the character was
logged out, even though it does not reset until the appropriate amount
of time has passed.
- Summon Death Charger and Summon Holy Steed have been fixed. We fixed
a bug that caused these abilities to fail until the character zoned or
logged out.
- Endless Quiver no longer grants an endless supply of thrown weapons,
only arrows.
** Spells **
- Unswerving Hammer of Faith has had its mana cost reduced from 250 to
175.
- Divine Barrier no longer has a damage shield component and has gained
three times the healing effect.
- Celestial Remedy has had its mana cost lowered from 190 to 150.
- A targeting issue with pets is now fixed. There was a bug that caused
pets to be untargetable with the F1 key and with pet spells that target
the pet automatically. This was happening only if a pet was summoned
and then a mount was summoned.
- AE Rain Spells were resisted 100% of the time when an NPC was above
level 20 and had less than 10% of its hit points left. This will no
longer happen.
- Eye of Zomm would cause a player's pet to kill itself if that pet was
commanded to kill the owner's Eye. This has been corrected. Also, the
Eye no longer moves at incredible speed under water, but they can now
swim up and down in water.
- PBAoE Songs no longer prevent a bard from singing if used while the
bard has himself targeted.
- Illusions can once again be cast on others while the caster is on a
mount.
- When Invisibility drops due to looting a corpse, the player will be
informed that their invisibility has dropped.
- Pets no longer break enthrall.
- Armor of the Zealot will no longer be overwritten by Focus of Soul
and Focus of the Seventh. Blessed Armor of the Risen and Ancient: High
Priest's Bulwark will no longer be overwritten by Focus of Spirit or
Khura's Focusing. Also, Pact of Hate and Call of Darkness should stack
properly (meaning that they won't stack).
- Illusion: Guktan was fixed on all servers a little while ago. We just
wanted you to be aware that the spell will make the target look like a
Guktan, not a male human.
** Zones and Quests **
- Bazaar - We have increased the limit on the number of traders in the
bazaar. We fixed an issue that would cause the "Begin Trader" button to
be disabled if a player tried to use it when the maximum number of
traders was reached. And the "Held" slot option was removed from the
search, since it is not a valid option.
- The Coirnav Encounter has been modified to respawn faster when the
encounter is failed badly (if the attempt fails to reach a certain
depth in the encounter).
- The Illusion: Guktan quest had some issues. We have addressed them.
** New Player Improvements **
- After creating a new character, that character is the default
selection on the character select screen.
- At character creation, left-clicking on an attribute displays text
that explains what that attribute is important for. Right-clicking
allocates the maximum possible points to that attribute.
- To help reduce clutter for the new player, the Story window no longer
pops up when a player first logs in.
- When a context Tip window pops up, if the Tip of the Day is still
open, the Tip of the Day window will close. Again, this is to help
reduce the clutter.
- We've change the name of the "Camp" button in the Actions window to
"Camp (Exit)" for clarity.
- The Inventory Tip window now explains how to read books and notes,
how to give/trade items with NPC's, and how to scribe spells.
- We've added a text message on the screen to inform players when they
are loading a zone, and what zone they are about to enter.
- Added numeric background to buttons in the Hot Button window to make
it easier to tell which button corresponds to which number key.
- The Mousewheel zoom is now enabled by default.
- New installations of EverQuest will default to 1024x768 resolution.
** Misc **
- Fixed a bug that caused some equipment to be invisible on characters
created recently (since our update on August 6th).
- Luclin elemental models will now display if selected, regardless of
other settings for Luclin models. You can turn these models on with no
other Luclin models active, and you will see the Luclin elemental.
- Hitting cancel on a trade window or using the /consent or /deny
commands will now only send you one message, not two.
** UI Files **
* Changed *
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_OptionsWindow.xml
EQUI_ActionsWindow.xml
EQUI_JournalNPCWnd.xml
SIDL.xml
EQUI_Animations.xml
EQUI_HotButtonWnd.xml
EQUI.xml
dragitem26.tga
* New *
dragitem27.tga
window_pieces06.tga
window_pieces07.tga
* Removed *
EQUI_JournalTextWnd.xml
.....................................................................
------------------------------
August 28, 2003
------------------------------
- Two Bastion of Thunder keys and one key in the Plane of Air that were
supposed to open up a location for your entire group were only taking
the key holder. We have fixed that problem. Also, the Enchanted Ring of
Torden will now attach to your key ring the next time you use it.
- The "base" population in the Tower of Solusek Ro now has the ability
to summon. Please be aware of this the next time you enter the tower of
the god of flame.
- We have corrected a pathing issue in South Karana that was causing
the NPCs to all travel to the same point.
- Cloth caps will no longer drop off NPCs in Siren's Grotto.
- We have reduced the number of characters in a raid required to access
the Plane of Time from 40 to 18.
- The Burrower has been modified back to its original difficulty.
- A tether has been added to Fennin Ro.
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September 9, 2003
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*** Lost Dungeons of Norrath Launches! ***
Make sure to check out this groundbreaking new expansion! EVERY new
zone has something fun and rewarding just waiting for everyone levels
20-65, and there's always something available for you!
For the first time in EverQuest you have the ability to interact with
your environment in new and exciting ways! Find that chest at the end
of the dungeon, but approach it carefully - It may be trapped.
In addition, there have been rumors of a new type of treasure that
allow you to improve your existing equipment, augmenting what you've
already earned with new power...
Succeed and be rewarded as YOU choose! Those who best the Lost Dungeons
will find that the Adventurers have quite the cache of treasure that
they've discovered on their own. It seems that, the more you help them
in their cause, the more they're willing to share...
If you have purchased Lost Dungeons, thank you and welcome!
If you haven't -- What are you waiting for? Order now and join the
grand Adventure!
*** Game Updates ***
** Items **
- Warrior and Magician epic changes A new version of these two epic
items is available to accommodate the new item augmentations. Both of
these epics are basically summoned items, and therefore they would lose
any augmentations when used or unsummoned. Players wishing to change
these items into "permanent" versions in order to augment them should
do the following:
Warrior Epic - Talk to Gartrog Smitehammer in East Freeport. He will
replace your Red Scabbard and Jagged Blade of War with augmentable
versions of the Jagged Blade of War, the Blade of Strategy, and the
Blade of Tactics. You will not receive the Red Scabbard back, as it
will no longer be useful to you.
Magician Epic - Talk to Ilisiv Gantrau in the Tox Forest. She will take
a summoned Orb of Mastery and replace it with a permanent augmentable
orb. The epic pet is still summoned in exactly the same way, with no
changes to the spell or use.
** Zones and Quests **
- Plane of Mischief - We have updated the factions for a few NPCs for
this zone on Stormhammer only. All of the NPCs there are meant to be
aggressive. Some of them were on the wrong faction, and were not
aggressive. They are now.
- The Deep - There were some NPCs in this zone that could see invisible
but were bugged to be non-aggressive. They will again be aggressive, so
be more cautious when using invisibility in The Deep.
- Plane of Valor - The Aerin'Dar projection was despawning after only a
few minutes. It will now remain as long as other projections.
- City of Mist - Black Reavers are immune to magic once again.
- Oxidized Steel Plate will now drop. This should allow the completion
of the Rallicans Bracer quest
- The Ghost of Kindle has returned.
- Manastone is no longer usable in The Hole.
- The trader limit increase mentioned in the last update should be
working properly now.
** Spells **
- We have reduced the cost of the Summon Wooden, Stone and Iron
Bracelet spells.
- We have added new Skeleton models for pets, illusions, and
transformation spells.
- We have changed the underlying way that pet focus items work to allow
for future upgrades and items. All existing foci should work as they
always have. If you notice anything unusual when using a pet focus,
please /bug report the issue.
** Interface **
- Context Tips - We have added a question mark symbol to windows that
have help information available. Just click on the question mark in the
upper right of the window to see the tips.
** Miscellaneous **
- Fixed a bug that was causing NPCs to appear to have a larger melee
range than they should have in some cases.
- Sullon Zek - There was a bug that allowed players to create
characters on opposing alliances. That is no longer possible. If you
see this message:
"You currently have characters created on opposing deity alliances. You
can only have characters that are on the same alliance. Please correct
this by deleting the character that was recently created and has an
opposing alliance with the first character you created."
You will not be able to log in until you delete any characters that are
not on the same alliance.
** UI Files **
* Changed *
SIDL.xml
EQUI_Templates.xml
EQUI_Animations.xml
EQUI.xml
dragitem27.tga
window_pieces01.tga
* New *
EQUI_AdventureRequestWnd.xml
EQUI_AdventureMerchantWnd.xml
EQUI_AdventureLeaderboardWnd.xml
EQUI_AdventureStatsWnd.xml
** Known Issues **
_
This is the list of cosmetic issues that we're aware aren't perfect,
but determined as acceptable to launch with, as_none should affect
peoples' ability to enjoy the game._
_
Rather than attempt last-minute changes that often break more than they
fix, these will be addressed in an update after Lost Dungeons' launch.
_
- Paladins and Shadowknights:_ The new INSPECT and OPEN ability buttons
will *appear* disabled for the duration of your Harm Touch or Lay Hands
timers when you use those abilities._ You may still use INSPECT and
OPEN, however._ It just won't look like you can.
_
- When receiving an adventure from one of the Wayfarers' Camps, for
now, the Adventure Window does not automatically close when you walk
away from the Adventure Recruiter as it should._
_
- Pet Users:_ If you tell your pet to attack an interactive object
(chest, vase, coffin, etc) inside of a dungeon, your pet will tell you
that it is attacking, but it will not actually attack._ This is a
problem with the message, not the behavior. _The pet should be telling
you that it cannot attack such a thing.
** Use Augmentations Wisely **
If you have an item with more than one slot available and you intend to
apply an Augmentation Item that can fit into any slot (i.e. Type 1), be
sure to apply it last.
For example, you have an item with three slots available and you have
filled Slot 1 with an Augmentation Item. In your bag you have an
Augmentation Item that can fit into any slot on the item (i.e. Type 1)
and one that fits into Slot 2. If you use the Type 1 Augmentation Item
first, it will fill the first open slot on your item, which would be
Slot 2 in this case. This means you will not be able to use the Slot 2-
specific Augmentation Item you had available.
So, remember, the rule is that if you have an Augmentation Item that
can be used it any slot, be sure to apply it last!
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October 9, 2003
------------------------------
* Zones and NPCs **
- Two new raid zones have been added to the Lost Dungeons on the
Legends server. These are Guk-themed raids, one for Elemental Plane and
one for Time Plane capable raiders.
- The revamped Plane of Mischief is now available on all Live servers.
- There were some situations where the warders in Vex Thal could be up,
but the bosses needed to kill them would not be available. That
shouldn't happen anymore.
- Shrunk the giant wolves that appeared in the lands.
- The Coirnav encounter has been changed. Be much more careful if you
have been relying on stuns to deal with this encounter.
- Corrected an issue with the Filth Gorgers that was causing them to
remain around with they were supposed to despawn.
- Soldiers of Madness in Grieg's End will no longer be so unbelievably
numerous.
- Zoning into the Plane of Fire will no longer cause characters to
occasionally take 20k points of damage.
- The Froglok Hunter and Forager will no longer be killed by the
inhabitants of Trakanon's Teeth, so they should be easier to find.
- When Mithaniel Marr is killed, his planar projection now spawns in
the middle of his room rather than at the point of death. This fixes a
problem that could cause the projection to appear out of reach.
- The Qeynos investigator is now taking "follow me" orders again.
** Adventures **
- Every character that successfully completes an adventure will now get
at least one point as a reward. This is also true for the
"consolation" rewards.
- Completing Hard adventures will yield more points.
- Several trap spells on interactive objects have had their severity
reduced.
- Added some new type 7 and type 8 augmentations to various adventure
merchants.
- It will be clearer now which raids are "hard" and which are "normal".
Hard raids are intended for Time capable guilds. They are very hard.
- All raid recruiters now properly check to be sure that you have
completed two adventures in their respective themes before they will
give out the raid.
- Fixed an issue in a Mistmoore's Catacomb raid that was preventing
players from accessing an interactive object they had earned for
killing Sfisithik.
- Removed the ability to see through Shroud of Stealth from some of the
NPCs that appear in LDoN Raids.
- There was a misconception about the behavior of goblins in some
Rujarkian Hills adventures. Goblins that are fleeing because they are
unwilling to die or are seeking help will make it clear that they are
doing so. We also corrected an issue that could cause these goblins to
"ping pong" in some cases.
- All of the "flavor" NPCs in dungeons (usually those that are lying
down, nearly dead) will display full health to make it impossible to
tell what kind of NPC they are (friend or foe) simply by looking at
their health level.
- Hostages will no longer be attacked by their captors.
- We thinned out the population in the Grand Library and a few other
Miragul's Menagerie themed zones to bring the challenge in line.
- Rats in Mistmoore's Catacombs are now animals, shadows are now
summoned.