diff --git a/Config-Carbon/NFS_XtendedInput.ini b/Config-Carbon/NFS_XtendedInput.ini index 72de218..65d8eed 100644 --- a/Config-Carbon/NFS_XtendedInput.ini +++ b/Config-Carbon/NFS_XtendedInput.ini @@ -14,7 +14,7 @@ DeadzonePercent_AnalogStickDigital = 0.50 // deadzone for analog sticks digital DeadzonePercent_AnalogTriggerDigital = 0.12 // same for triggers [Icons] -ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3 +ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3, 4 = Switch, 5 = 360 (MW) FirstControlDevice = 0 // 0 = Keyboard, 1 = Controller -- for setting the first state UseDynamicFEngSwitching = 1 // enable/disable dynamic FEng switching for button icons ButtonTexFilename = GLOBAL\XtendedInputButtons.tpk diff --git a/Config-MW/NFS_XtendedInput.ini b/Config-MW/NFS_XtendedInput.ini index fba09f3..73b0b03 100644 --- a/Config-MW/NFS_XtendedInput.ini +++ b/Config-MW/NFS_XtendedInput.ini @@ -14,7 +14,7 @@ DeadzonePercent_AnalogStickDigital = 0.50 // deadzone for analog sticks digital DeadzonePercent_AnalogTriggerDigital = 0.12 // same for triggers [Icons] -ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3 +ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3, 4 = Switch, 5 = 360 (MW) FirstControlDevice = 0 // 0 = Keyboard, 1 = Controller -- for setting the first state UseDynamicFEngSwitching = 1 // enable/disable dynamic FEng switching for button icons ButtonTexFilename = GLOBAL\XtendedInputButtons.tpk diff --git a/Config-ProStreet/NFS_XtendedInput.ini b/Config-ProStreet/NFS_XtendedInput.ini index eeb993a..6421a17 100644 --- a/Config-ProStreet/NFS_XtendedInput.ini +++ b/Config-ProStreet/NFS_XtendedInput.ini @@ -14,7 +14,7 @@ DeadzonePercent_AnalogStickDigital = 0.50 // deadzone for analog sticks digital DeadzonePercent_AnalogTriggerDigital = 0.12 // same for triggers [Icons] -ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3 +ControllerIconMode = 0 // 0 = Xbox One, 1 = PS4, 2 = Xbox 360, 3 = PS3, 4 = Switch, 5 = 360 (MW) FirstControlDevice = 0 // 0 = Keyboard, 1 = Controller -- for setting the first state UseDynamicFEngSwitching = 1 // enable/disable dynamic FEng switching for button icons ButtonTexFilename = GLOBAL\XtendedInputButtons.tpk diff --git a/README.md b/README.md index 7329ecb..172c49f 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Currently a work in progress, but fully usable and playable! - Automatic UI and text swapping for button icons - dynamically detects when you use either a keyboard or a controller -- Choice between Xbox (One and 360) and PS4/PS3 icons (made by [AeroWidescreen (Aero_)](https://github.com/AeroWidescreen) ) +- Choice between Xbox (One and 360), PS4/PS3 and Switch icons (made by [AeroWidescreen (Aero_)](https://github.com/AeroWidescreen) ) - Console control feature parity (except rumble): restored debug camera analog control