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destroyable equipment, so it becomes useless #25

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y0014984 opened this issue Dec 5, 2020 · 1 comment · May be fixed by #303
Open

destroyable equipment, so it becomes useless #25

y0014984 opened this issue Dec 5, 2020 · 1 comment · May be fixed by #303
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@y0014984
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y0014984 commented Dec 5, 2020

For now I do not know what happens if we destroy some of the assets.

  • Do every asset has a damage asset?
  • Is damage tracked for every asset?
  • what should happen if the asset is destroyed?

We should define and test that. Every item should be destroyable. If there is no damage model we should despawn the asset, like it's blown to dust. Every functionality should stop at this point.

@y0014984 y0014984 added the enhancement New feature or request label Dec 5, 2020
@y0014984 y0014984 changed the title destroyable equiptment, so it becomes useless destroyable equipment, so it becomes useless Dec 6, 2020
@y0014984
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y0014984 commented Dec 10, 2022

We could add a modified texture to the screen indicating a broken screen. Also we can put an overlay over the UI, so it's still usable but hard to read, due to the damage.

@y0014984 y0014984 self-assigned this Jan 3, 2023
@y0014984 y0014984 moved this to In Progress in AE3 Version 0.6.0 Jan 3, 2023
@y0014984 y0014984 linked a pull request Jan 3, 2023 that will close this issue
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