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For now I do not know what happens if we destroy some of the assets.
Do every asset has a damage asset?
Is damage tracked for every asset?
what should happen if the asset is destroyed?
We should define and test that. Every item should be destroyable. If there is no damage model we should despawn the asset, like it's blown to dust. Every functionality should stop at this point.
The text was updated successfully, but these errors were encountered:
We could add a modified texture to the screen indicating a broken screen. Also we can put an overlay over the UI, so it's still usable but hard to read, due to the damage.
For now I do not know what happens if we destroy some of the assets.
We should define and test that. Every item should be destroyable. If there is no damage model we should despawn the asset, like it's blown to dust. Every functionality should stop at this point.
The text was updated successfully, but these errors were encountered: