-
Notifications
You must be signed in to change notification settings - Fork 28
/
Copy pathDemoClient.Plugins.csproj
663 lines (663 loc) · 51 KB
/
DemoClient.Plugins.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{25CC963F-483D-AEAC-4476-A504C7E53EDC}</ProjectGuid>
<OutputType>Library</OutputType>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectGenerator>VSTU</UnityProjectGenerator>
<UnityProjectType>GamePlugins:3</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2017.4.30f1</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2017_4_30;UNITY_2017_4;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;BEHAVIAC_NOT_USE_UNITY;TMP_PRESENT</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2017_4_30;UNITY_2017_4;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;BEHAVIAC_NOT_USE_UNITY;TMP_PRESENT</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEditor">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.WebModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticlesLegacyModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIAutomation">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>E:/Program Files/Unity_4_3/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="ArtScriptsLib">
<HintPath>Assets/Plugins/ArtScriptsLib.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>Assets/Third/DOTween/DOTween.dll</HintPath>
</Reference>
<Reference Include="TextMeshPro">
<HintPath>Assets/Third/TextMesh Pro/Plugins/TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>Assets/Third/Zip/ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StandardEvents">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/[email protected]/UnityEngine.StandardEvents.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Image Effects (Pro Only)\GrayscaleEffect.cs" />
<Compile Include="Assets\Standard Assets\Image Effects (Pro Only)\ImageEffectBase.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\MapMagic\Shaders\TerrainPreviewBase.shader" />
<None Include="Assets\MapMagic\Shaders\TerrainPreviewFirstPass.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\ParadeRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformCompute.compute" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\UI\CurveBackground.shader" />
<None Include="Assets\PostProcessing\Editor Resources\UI\Trackball.shader" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\COPYING.txt" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\LICENSE.txt" />
<None Include="Assets\PostProcessing\Resources\Shaders\ACES.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Blit.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\BuiltinDebugViews.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ColorGrading.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Common.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\DiskKernels.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeHistogram.compute" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA3.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Fog.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\GrainGen.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\LutGen.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceReflection.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Tonemapping.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Uber.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\UberSecondPass.cginc" />
<None Include="Assets\PostProcessing\Utilities\CustomMotionTexture\Shaders\CustomMotionVectorTexture.shader" />
<None Include="Assets\Res\Effect\Fengshuijie\CrossResources\cross\Shaders\MyMobile Dissolve Blend(Depth).shader" />
<None Include="Assets\Res\Effect\Shader\MyMobile Screen UI.shader" />
<None Include="Assets\Res\Effect\Shader\MyMobile Transparent VertexDF.shader" />
<None Include="Assets\Res\Effect\Zoujiaxin\effect\scene\rain\shader\MyMobile Rain.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Diffuse DFace.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Diffuse.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Monster VertLit.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Multiply Vert_Forward.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Particle ParticleBlend.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Sky GrayscaleToAlpha.shader" />
<None Include="Assets\Res\Model\Other\Shader\MyMobile Transparent VertexDF.shader" />
<None Include="Assets\Res\Model\Other\Shader\ShaderModel2_T4M 2 Textures.shader" />
<None Include="Assets\Resources\Atlas\Atlas_Buff\Atlas_Buff.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Guide\Atlas_Guide.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Head\Atlas_Head.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Home\Atlas_Home.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Hud\Atlas_Hud.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Public1\Atlas_Public1.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Public2\Atlas_Public2.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Public3\Atlas_Public3.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Raid\Atlas_Raid.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Relics\Atlas_Relics.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Skill\Atlas_Skill.txt" />
<None Include="Assets\Resources\Atlas\Atlas_System\Atlas_System.txt" />
<None Include="Assets\Resources\Atlas\Atlas_Title\Atlas_Title.txt" />
<None Include="Assets\Resources\Atlas\Atlas_World\Atlas_World.txt" />
<None Include="Assets\Resources\CameraEffect\ScreenBlurMovie\ScreenBlurMovie.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenBlurRadial\ScreenBlurRadial.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenBlurRadialFast\ScreenBlurRadialFast.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenDepthOfField\ScreenDepthOfField.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenDistortionWaterDrop\ScreenDistortionWaterDrop.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenGrayScale\ScreenGrayScale.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenPixelEffect\ScreenPixelEffect.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenRepidBlurEffect\ScreenRapidBlurEffect.shader" />
<None Include="Assets\Resources\CameraEffect\ScreenWaterDropEffect\ScreenWaterDropEffect.shader" />
<None Include="Assets\Resources\Shaders\BasicRimShader.shader" />
<None Include="Assets\Resources\Shaders\FXMaker_Mask Additive Tint.shader" />
<None Include="Assets\Resources\Shaders\FXMaker_Mask Alpha Blended Tint.shader" />
<None Include="Assets\Resources\Shaders\IceShaderFastSimleBackFace.shader" />
<None Include="Assets\Resources\Shaders\IceShaderFastSimple.shader" />
<None Include="Assets\Resources\Shaders\MADFINGER-Lightmap-Unlit-Wind.shader" />
<None Include="Assets\Resources\Shaders\MADFINGER-Unlit-Scroll2Layers-Mul-Sine.shader" />
<None Include="Assets\Resources\Shaders\MMO Hero.shader" />
<None Include="Assets\Resources\Shaders\Mobile-BumpLight.shader" />
<None Include="Assets\Resources\Shaders\Mobile-BumpLightRump.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Avatar AlphaVertex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Bloom.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Blur.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Cloud Blend_Mask.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Cloud Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Cloud GrayscaleToAlpha.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Color Add.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Color Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Color Blend_Alpha.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Color Blend_Late.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Color Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile DOF DepthOfField.shader" />
<None Include="Assets\Resources\Shaders\MyMobile DOF SeparableWeightedBlurDepthOfField.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Decal.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse DFace.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse(late).shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse_old.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Diffuse_old_nofog.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Add Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Add.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend Down.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend Up 1.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend Up.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend(Depth) 3041.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend(Depth) Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend(Depth).shader" />
<None Include="Assets\Resources\Shaders\MyMobile Dissolve Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile FogOfWar Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Gloss Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Hard Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile HeatDistortAndDissolve.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Illumin Diffuse .shader" />
<None Include="Assets\Resources\Shaders\MyMobile Illumin Diffuse Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Illumin Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Lightmap Alpha.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Lightmap.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Monster Transparent_VertLit.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Monster VertLit.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Multiply Vert_Forward.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle Grow Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle Grow.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd Diff Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd Diff.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd Diff_SingleFace Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd Diff_SingleFace.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleAdd.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleBlend Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particle ParticleBlend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particles AddNoMask Diff.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particles AddNoMask Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particles AddNoMask.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Particles BlendNoMask.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Rain.shader" />
<None Include="Assets\Resources\Shaders\MyMobile RainSplash.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Reflect Add.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Reflect Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile SceenWord_Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Screen Diffuse Full.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Screen Full Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Screen Full.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Screen UI.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Shadow Multiply.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Sky GrayscaleToAlpha.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Sky.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Snow.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning Cut_Add.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning Cut_Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning Cut_Blend_UV.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning Cut_Blend_UV_Mask.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning StroningAdd.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Stroning StroningLerp.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Texture Ainm.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Texture DiffuseBlend_UV.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Texture TextureAdd.shader" />
<None Include="Assets\Resources\Shaders\MyMobile TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Colored.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Cutout Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Depht.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Depht01.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Diffuse_NOFOG.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent Forward.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent TwoTextureAdd_NOFOG.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Transparent VertexDF.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Tree Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Tree Cut.shader" />
<None Include="Assets\Resources\Shaders\MyMobile UI Scall.shader" />
<None Include="Assets\Resources\Shaders\MyMobile UV Sine_Add Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile UV Sine_Add.shader" />
<None Include="Assets\Resources\Shaders\MyMobile UV Sine_Blend Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile UV Sine_Blend.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Unity Wind_Lightmap.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Decal.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Diffuse_DFace.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Diffuse_NOGOG.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Diffuse_Shadow.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit Diffuse_late.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit DirectLight.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit TwoTextureAdd_NOGOG.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit.shader" />
<None Include="Assets\Resources\Shaders\MyMobile VertexLit_Color.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Water Diffuse.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Water Diffuse_Bump.shader" />
<None Include="Assets\Resources\Shaders\MyMobile Water HighMap.shader" />
<None Include="Assets\Resources\Shaders\MyMobile XRayAndBackLightVertex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile-Particle-Add Ex.shader" />
<None Include="Assets\Resources\Shaders\MyMobile-Particle-Add.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel1_T4M 2 Textures Auto BeastLM 2DrawCall.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel1_T4M 2 Textures ManualAdd BeastLM_1DC.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel1_T4M 2 Textures ManualAdd CustoLM 1DC.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_2TexturesUnlit.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_3TexturesUnlit.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_4TexturesUnlit.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_5TexturesUnlit.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_6TexturesUnlit.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_6TexturesUnlitNoLM.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 Textures Spec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 Textures Toon.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumpSpec Mobile.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumpSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumped DLM mobile.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumped DLM.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumped Mobile.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesBumped.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 TexturesUnified.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 2 Textures_Shadow.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 Textures Spec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 Textures Toon.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 TexturesBumpSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 TexturesBumped DLM.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 TexturesBumped Mobile.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 TexturesBumped.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 3 TexturesUnified.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 4 Textures Spec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 4 Textures Toon.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 4 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 4 TexturesBumped.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 4 TexturesUnified.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 5 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M 6 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel2_T4M World Projection Shader.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 2 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 2 TexturesBump.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 2 TexturesBumpSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 2 TexturesSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 3 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 3 TexturesBump.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 3 TexturesBumpSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 3 TexturesSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 4 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 4 TexturesBump.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 4 TexturesBumpSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 4 TexturesSpec.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 5 Textures.shader" />
<None Include="Assets\Resources\Shaders\ShaderModel3_T4M 6 Textures.shader" />
<None Include="Assets\Resources\Shaders\SimpleTexture.shader" />
<None Include="Assets\Resources\Shaders\StroningCut.shader" />
<None Include="Assets\Resources\Shaders\SurfaceRimShader.shader" />
<None Include="Assets\Resources\Shaders\TextureSimple.shader" />
<None Include="Assets\Resources\Shaders\TextureSimpleRump.shader" />
<None Include="Assets\Resources\Shaders\TranspUnlit.shader" />
<None Include="Assets\Resources\Shaders\Transparent SelfIllum.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC 1.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC 2.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC 3.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC_Gray 1.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC_Gray 2.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC_Gray 3.shader" />
<None Include="Assets\Resources\Shaders\UI_ETC_Gray.shader" />
<None Include="Assets\Resources\Shaders\UI_Gray 1.shader" />
<None Include="Assets\Resources\Shaders\UI_Gray 2.shader" />
<None Include="Assets\Resources\Shaders\UI_Gray 3.shader" />
<None Include="Assets\Resources\Shaders\UI_Gray.shader" />
<None Include="Assets\Resources\Shaders\Unlit - Transparent Colored ImageEffect.shader" />
<None Include="Assets\Resources\Shaders\XRayAndBackLightVertex.shader" />
<None Include="Assets\Resources\Text\Data\Battle_Skill.xml" />
<None Include="Assets\Resources\Text\Data\Data_Actor.xml" />
<None Include="Assets\Resources\Text\Data\Data_ActorGroup.xml" />
<None Include="Assets\Resources\Text\Data\Data_ActorModel.xml" />
<None Include="Assets\Resources\Text\Data\Data_ActorRace.xml" />
<None Include="Assets\Resources\Text\Data\Data_Adventure.xml" />
<None Include="Assets\Resources\Text\Data\Data_Award.xml" />
<None Include="Assets\Resources\Text\Data\Data_Buff.xml" />
<None Include="Assets\Resources\Text\Data\Data_BuffItem.xml" />
<None Include="Assets\Resources\Text\Data\Data_Constant.xml" />
<None Include="Assets\Resources\Text\Data\Data_Copy.xml" />
<None Include="Assets\Resources\Text\Data\Data_CopyMainChapter.xml" />
<None Include="Assets\Resources\Text\Data\Data_Dialogue.xml" />
<None Include="Assets\Resources\Text\Data\Data_Effect.xml" />
<None Include="Assets\Resources\Text\Data\Data_Equip.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipAdvance.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipAdvanceCost.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipStar.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipStrengthen.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipStrengthenLevel.xml" />
<None Include="Assets\Resources\Text\Data\Data_EquipSuit.xml" />
<None Include="Assets\Resources\Text\Data\Data_Fashion.xml" />
<None Include="Assets\Resources\Text\Data\Data_FlyObject.xml" />
<None Include="Assets\Resources\Text\Data\Data_Func.xml" />
<None Include="Assets\Resources\Text\Data\Data_Func_Cost.xml" />
<None Include="Assets\Resources\Text\Data\Data_Func_Vip.xml" />
<None Include="Assets\Resources\Text\Data\Data_Gem.xml" />
<None Include="Assets\Resources\Text\Data\Data_GemLevel.xml" />
<None Include="Assets\Resources\Text\Data\Data_GemSuit.xml" />
<None Include="Assets\Resources\Text\Data\Data_Item.xml" />
<None Include="Assets\Resources\Text\Data\Data_Language.xml" />
<None Include="Assets\Resources\Text\Data\Data_Machine.xml" />
<None Include="Assets\Resources\Text\Data\Data_Mine.xml" />
<None Include="Assets\Resources\Text\Data\Data_Mount.xml" />
<None Include="Assets\Resources\Text\Data\Data_Partner.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerAdvance.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerFetter.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerLevel.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerStar.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerWake.xml" />
<None Include="Assets\Resources\Text\Data\Data_PartnerWash.xml" />
<None Include="Assets\Resources\Text\Data\Data_Pet.xml" />
<None Include="Assets\Resources\Text\Data\Data_PetLevel.xml" />
<None Include="Assets\Resources\Text\Data\Data_Property.xml" />
<None Include="Assets\Resources\Text\Data\Data_Quality.xml" />
<None Include="Assets\Resources\Text\Data\Data_RandomNames.xml" />
<None Include="Assets\Resources\Text\Data\Data_Relics.xml" />
<None Include="Assets\Resources\Text\Data\Data_Role.xml" />
<None Include="Assets\Resources\Text\Data\Data_RoleLevel.xml" />
<None Include="Assets\Resources\Text\Data\Data_Rune.xml" />
<None Include="Assets\Resources\Text\Data\Data_Skill.xml" />
<None Include="Assets\Resources\Text\Data\Data_SkillTalent.xml" />
<None Include="Assets\Resources\Text\Data\Data_Store.xml" />
<None Include="Assets\Resources\Text\Data\Data_StoreType.xml" />
<None Include="Assets\Resources\Text\Data\Data_Task.xml" />
<None Include="Assets\Resources\Text\Data\Data_Title.xml" />
<None Include="Assets\Resources\Text\Map\10001.xml" />
<None Include="Assets\Resources\Text\Map\3.xml" />
<None Include="Assets\Resources\Text\Map\4.xml" />
<None Include="Assets\Resources\Text\Map\5.xml" />
<None Include="Assets\Resources\Text\Map\6.xml" />
<None Include="Assets\Resources\behaviac\exported\Ai_Monster.xml" />
<None Include="Assets\Resources\behaviac\exported\Ai_Partner.xml" />
<None Include="Assets\Resources\behaviac\exported\Ai_Pet.xml" />
<None Include="Assets\Resources\behaviac\exported\meta\MyDemoGame.meta.xml" />
<None Include="Assets\Scripts\behaviac\runtime\license.txt" />
<None Include="Assets\Scripts\behaviac\runtime\readme.txt" />
<None Include="Assets\Scripts\behaviac\runtime\version.txt" />
<None Include="Assets\Standard Assets\Core\Shader\Illumin-DiffuseAndAlphaTest.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\StreamingAssets\Asset.xml" />
<None Include="Assets\Third\Finger\FingerGestures\Readme.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\Third\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\Third\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
<None Include="Assets\Third\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\Third\NGUI\Examples\Resources\Localization.txt" />
<None Include="Assets\Third\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\Third\NGUI\Examples\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\Third\NGUI\Examples\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\Third\NGUI\Examples\Shaders\Unlit - Depth.shader" />
<None Include="Assets\Third\NGUI\Examples\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\Third\NGUI\ReadMe - 3.9.9.txt" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (TextureClip).shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 1.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 2.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 3.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Text (TextureClip).shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Text 1.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Text 2.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Text 3.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Text.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (TextureClip).shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored (TextureClip).shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored 1.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored 2.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored 3.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Masked 1.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Masked 2.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Masked 3.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Masked.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Packed 1.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Packed 2.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Packed 3.shader" />
<None Include="Assets\Third\NGUI\Resources\Shaders\Unlit - Transparent Packed.shader" />
<None Include="Assets\Third\TextMesh Pro\Fonts\Anton OFL.txt" />
<None Include="Assets\Third\TextMesh Pro\Fonts\Bangers - OFL.txt" />
<None Include="Assets\Third\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<None Include="Assets\Third\TextMesh Pro\Fonts\Oswald-Bold - OFL.txt" />
<None Include="Assets\Third\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\Third\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Third\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Third\protobuf-net\Web\TODO.txt" />
<None Include="Assets\Timeline\Cinemachine\license.txt" />
<None Include="Assets\Timeline\GenericFrameRecorder-master\source\FrameRecorder\Inputs\Adam\Shaders\BS4Accumulate.shader" />
<None Include="Assets\Timeline\GenericFrameRecorder-master\source\FrameRecorder\Inputs\Adam\Shaders\BS4Normalize.shader" />
<None Include="Assets\Timeline\GenericFrameRecorder-master\source\FrameRecorder\Inputs\Adam\Shaders\BS4SuperShader.shader" />
<None Include="Assets\Timeline\GenericFrameRecorder-master\source\FrameRecorder\Inputs\CBRenderTexture\Shaders\CopyFrameBuffer.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
</Project>