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The frames parameter is working only in Nuke, it also needs to work in Houdini and Maya when submitting renders
The discussion came across over here
Render any renders from houdini though USDrender Use any value in Frames parameter It submits all the frames ignoring the values entered
Windows
The text was updated successfully, but these errors were encountered:
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Description
Current Behavior
The frames parameter is working only in Nuke, it also needs to work in Houdini and Maya when submitting renders
The discussion came across over here
Steps To Reproduce:
Render any renders from houdini though USDrender
Use any value in Frames parameter
It submits all the frames ignoring the values entered
Additional context: It would be great if the Task order could also be followed by this frames parameter. 😋
What platform were you running when you found the bug?
Windows
Relevant log output:
The text was updated successfully, but these errors were encountered: