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Hello, I never ran a node project before, so it was a bit of a time trying to make sense of how to get this running locally, especially on windows, as I wanted to have it running offline where internet was spotty.
While these notes are quite rough, I figured I'd share them as they might offer a head start to somebody trying to run this themselves and perhaps can be added to the readme with some revision.
The only problem is I don't know how to generate the map webp for the game_files for objmap-totk , I am guessing they come from romfs\UI\Map but they were converted somehow and seem to be divided into numeric folders.
Clone the radar-totk project or download the zip file.
bump better-sqlite3 version in package.json to one that has the fixes for compiling it, the below works "better-sqlite3": "^8.4.0", "@types/better-sqlite3": "^7.6.4",
replace all strings /') with ') , removing the forward slash inside built.ts as filepath in windows uses \
Get node, ensure "Automatically install the necessary tools" on the "Tools for Native Modules" . I used for node v20.3.1-win-x64 extract and ensure it is on the path.
run npm install --include=dev
set NODE_OPTIONS=--openssl-legacy-provider set Path=%CD%\node_modules\.bin;%PATH% or prefix commands with npx thecommand
Extract romfs including updates from your game and put it in the radar-totk directory , radar-totk\romfs
get zstd from https://github.com/facebook/zstd/releases and put in path zstd -d romfs\Pack\ZsDic.pack.zs -o ZsDic.pack
??? unpack ZsDic.pack ??? (I think I used Switch-Toolbox, but don't remember).
Banc:
Use the below to do some recursive extraction for static and dynamic bcett files with zstd, the %~dpn is to remove the file extension
The findstr version is to skip files with bcett in name and use the other zstd dic , this is needed for the recylebox
Maybe use https://github.com/TotkMods/Totk.ZStdTool or switch toolbox instead.
Then finally use byml_to_yml to convert the files
pip install byml or python -m pip install byml and ensure your python install's python_dir\scripts is on path.
cd romfs\Banc for /R %f in (*static*.bcett.byml.zs) do zstd -D ..\Pack\bcett.byml.zsdic -d "%f" -o "%~dpnf" for /R %f in (*dynamic*.bcett.byml.zs) do zstd -D ..\Pack\bcett.byml.zsdic -d "%f" -o "%~dpnf" for /f "delims=" %f in ('2^>nul dir /b /s byml.zs ^| findstr /vi bcett')do zstd -D ..\Pack\zs.zsdic -d "%f" -o "%~dpnf" for /R %f in (*.byml) do byml_to_yml %f !!.yml
Seems only Dynamic, Static, and recyclebox is used at this time.
Then finally to launch: ts-node-dev --respawn --transpile-only ./app/app.ts
or node --enable-source-maps ./app/app.js
These are partial instructions for objmap-totk
Open a new console and clone objmap-totk
go to objmap-totk root dir and edit .env and replace with below:
Hello, I never ran a node project before, so it was a bit of a time trying to make sense of how to get this running locally, especially on windows, as I wanted to have it running offline where internet was spotty.
While these notes are quite rough, I figured I'd share them as they might offer a head start to somebody trying to run this themselves and perhaps can be added to the readme with some revision.
The only problem is I don't know how to generate the map webp for the game_files for objmap-totk , I am guessing they come from
romfs\UI\Map
but they were converted somehow and seem to be divided into numeric folders.Clone the radar-totk project or download the zip file.
bump better-sqlite3 version in
package.json
to one that has the fixes for compiling it, the below works"better-sqlite3": "^8.4.0",
"@types/better-sqlite3": "^7.6.4",
replace all strings
/')
with')
, removing the forward slash insidebuilt.ts
as filepath in windows uses \Get node, ensure "Automatically install the necessary tools" on the "Tools for Native Modules" . I used for node v20.3.1-win-x64 extract and ensure it is on the path.
run
npm install --include=dev
set NODE_OPTIONS=--openssl-legacy-provider
set Path=%CD%\node_modules\.bin;%PATH%
or prefix commands withnpx thecommand
Extract romfs including updates from your game and put it in the
radar-totk
directory ,radar-totk\romfs
get zstd from https://github.com/facebook/zstd/releases and put in path
zstd -d romfs\Pack\ZsDic.pack.zs -o ZsDic.pack
??? unpack ZsDic.pack ??? (I think I used Switch-Toolbox, but don't remember).
cd romfs\Ecosystem\FieldMapArea
zstd -D ..\..\Pack\zs.zsdic -d Cave.beco.zs -o Cave.beco
zstd -D ..\..\Pack\zs.zsdic -d Ground.beco.zs -o Ground.beco
zstd -D ..\..\Pack\zs.zsdic -d MinusField.beco.zs -o MinusField.beco
zstd -D ..\..\Pack\zs.zsdic -d Sky.beco.zs -o Sky.beco
Banc:
Use the below to do some recursive extraction for static and dynamic bcett files with zstd, the %~dpn is to remove the file extension
The findstr version is to skip files with bcett in name and use the other zstd dic , this is needed for the recylebox
Maybe use https://github.com/TotkMods/Totk.ZStdTool or switch toolbox instead.
Then finally use byml_to_yml to convert the files
pip install byml
orpython -m pip install byml
and ensure your python install's python_dir\scripts is on path.cd romfs\Banc
for /R %f in (*static*.bcett.byml.zs) do zstd -D ..\Pack\bcett.byml.zsdic -d "%f" -o "%~dpnf"
for /R %f in (*dynamic*.bcett.byml.zs) do zstd -D ..\Pack\bcett.byml.zsdic -d "%f" -o "%~dpnf"
for /f "delims=" %f in ('2^>nul dir /b /s byml.zs ^| findstr /vi bcett')do zstd -D ..\Pack\zs.zsdic -d "%f" -o "%~dpnf"
for /R %f in (*.byml) do byml_to_yml %f !!.yml
Seems only Dynamic, Static, and recyclebox is used at this time.
go back to project root
ts-node build.ts -b romfs\Ecosystem\FieldMapArea -e tools -d romfs\Banc
Then finally to launch:
ts-node-dev --respawn --transpile-only ./app/app.ts
or
node --enable-source-maps ./app/app.js
These are partial instructions for objmap-totk
Open a new console and clone objmap-totk
go to objmap-totk root dir and edit
.env
and replace with below:VUE_APP_GAME_FILES=http://localhost:8321/game_files
VUE_APP_RADAR_URL=http://localhost:3008
then run:
set NODE_OPTIONS=--openssl-legacy-provider
set Path=%CD%\node_modules\.bin;%PATH%
npm install --include=dev
npm run build
then finally to launch:
vue-cli-service serve --host 127.0.0.1 --port 8321
Then open your browser to http://localhost:8321 and enjoy a map with no background but most things seem to work otherwise.
TODO: Get backgrounds working
TODO might have to fix references to https://static.zeldamods.org/anna-static.js and https://anna.zeldamods.org/anna.js , though it probably doesn't hurt when using offline.
TODO: Ensure all fonts work.
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