-
Notifications
You must be signed in to change notification settings - Fork 55
/
Copy pathUnityVS.HGFramework.CSharp.Plugins.csproj
127 lines (127 loc) · 9.52 KB
/
UnityVS.HGFramework.CSharp.Plugins.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{21CB713A-0A40-7135-3A9D-8F7A86B469EE}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>GamePlugins:3</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.1.2f1</UnityVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\iOS\ShareSDKForiOS.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\DB\Models\Animation.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\NGUI\Examples\Resources\Localization.txt" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\NGUI\ReadMe - 3.9.0.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (TextureClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text (TextureClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (TextureClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (TextureClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Masked.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 1.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 2.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed.shader" />
<None Include="Assets\Slua\LuaObject\新建文本文档.txt" />
<None Include="Assets\Slua\Resources\circle\circle.txt" />
<None Include="Assets\Slua\Resources\custom.txt" />
<None Include="Assets\Slua\Resources\delegate.txt" />
<None Include="Assets\Slua\Resources\main.txt" />
<None Include="Assets\Slua\Resources\module\some.txt" />
<None Include="Assets\Slua\Resources\perf.txt" />
<None Include="Assets\Slua\Resources\valuetype.txt" />
<None Include="Assets\Slua\Resources\varobj.txt" />
<None Include="Assets\StreamingAssets\Config\configs.txt" />
<None Include="Assets\StreamingAssets\LuaProject\luas.txt" />
<None Include="Assets\slua_src\build.txt" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
</Project>