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<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Starfinder 2E Combined Errata</title>
<link rel="stylesheet" href="style.css">
<script src="script.js"></script>
</head>
<body>
<h1>Starfinder 2E Combined Errata</h1>

<h2>Chapter 2: Ancestries</h2>
<ul>
<li>Barathu:
<ul>
<li>Base Speed is 5 feet.</li>
<li>Manifold Evolution only lets you select lower-level feats.</li>
</ul>
</li>
<li>Skittermander:
<ul>
<li>You can Climb using inactive hands.</li>
<li>Double Draw has been updated for clarity.</li>
<li>Opportunistic Hug: You can use Titan Wrestler to hug big friends.</li>
</ul>
</li>
<li>Kasatha:
<ul>
<li>You can Climb using inactive hands.</li>
<li>Double Draw has been updated for clarity.</li>
</ul>
</li>
<li>Ysoki:
<ul>
<li>Feats that can be taken by both ysoki and ratfolk use the same wording as Pathfinder Player Core 2.</li>
</ul>
</li>
</ul>

<h2>Chapter 3: Classes</h2>
<ul>
<li>Envoy:
<ul>
<li>Effortless Influencer is higher level.</li>
<li>Distant Feint gives Feint the emotion trait.</li>
</ul>
</li>
<li>Mystic:
<ul>
<li>You know the Hit Points totals of your bonded allies.</li>
<li>You regain all your Vitality Network when you Refocus.</li>
<li>Transfer Vitality always heals void creatures.</li>
<li>You become Expert in Perception at level 11.</li>
<li>Group Chat now gets you Network Spell (and it’s stronger).</li>
<li>Force Connection is now a feat.</li>
<li>Shadow Connection works against darkvision.</li>
<li>Adaptive Defense has a transfer cost.</li>
<li>Elemental mystic’s elemental weapon spell now scales properly.</li>
<li>Mystic gets Weapon Specialization at level 13.</li>
<li>Viral Order xenodruids get the Toxic Cloud spell as its 5th-rank bonus spell, instead of Stardust Plague.</li>
</ul>
</li>
<li>Operative:
<ul>
<li>You begin Expert in Will.</li>
<li>Snipers now ignore unwieldy all the time.</li>
<li>Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.</li>
<li>Hair Trigger now only applies to your last Aimed enemy.</li>
<li>Relentless Aim now ricochets.</li>
<li>Double Draw and Twin Draw give you an Aim.</li>
<li>You can no longer qualify for Twin Shooter with an Ancestry feat.</li>
<li>Ghost Operative’s exploit applies to targets you are undetected by.</li>
</ul>
</li>
<li>Solarian:
<ul>
<li>Let there be the light trait (while photon-attuned).</li>
<li>You can pick up two-handed solar weapons.</li>
<li>Your class DC scales better.</li>
<li>Black Hole and Supernova no longer cycle.</li>
<li>You no longer get armor specialization.</li>
</ul>
</li>
<li>Soldier:
<ul>
<li>Primary Target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure.</li>
<li>Run Hot will overheat your gun.</li>
<li>Hammer the Nail now knocks prone.</li>
<li>Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.</li>
</ul>
</li>
<li>Witchwarper:
<ul>
<li>Witchwarper gets Quantum Pulse as a class feature at 1st level.</li>
<li>Restorative Recollection has been revised.</li>
<li>Infinite Magic can’t be used with 10th-rank spells.</li>
<li>Witchwarper gets Weapon Expertise at level 11.</li>
</ul>
</li>
</ul>

<h2>Chapter 6: Equipment</h2>
<ul>
<li>Weapons:
<ul>
<li>Neural lash has the analog trait.</li>
<li>Force needle has 1 upgrade slot.</li>
<li>Crossbolter is in the crossbow group.</li>
<li>Painglaive is martial and has the boost 1d4 trait.</li>
<li>Bone scepter does 1d6 damage.</li>
<li>Doshko is no longer unwieldy.</li>
<li>Seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile.</li>
<li>Magnetar rifles can hold 20 bullets per magazine.</li>
<li>Grenade launchers get upgrade slots.</li>
<li>Sonic weapons do sonic damage.</li>
</ul>
</li>
<li>Ammunition:
<ul>
<li>1 credit now gets you 10 pieces of projectile ammunition.</li>
</ul>
</li>
<li>Armor Improvements:
<ul>
<li>Shift the chart so Tactical armor no longer provides the Resilient trait.</li>
<li>Superior armor provides Resilient +1.</li>
<li>Ultimate armor provides Resilient +2.</li>
</ul>
</li>
<li>Environmental Protections:
<ul>
<li>Level 0 armor protects you for 1 day.</li>
</ul>
</li>
<li>Shields:
<ul>
<li>Mobile Bulwark Shield: This shield has a heft value of +2.</li>
</ul>
</li>
<li>Armor Upgrades:
<ul>
<li>Explosive Defense Unit grants resistance instead of non-stacking save bonuses.</li>
</ul>
</li>
<li>Weapon Upgrades:
<ul>
<li>Nothing can stop you from deploying your advanced tripod as much as you want.</li>
</ul>
</li>
<li>Augmentations:
<ul>
<li>Cardiac Accelerator and Speed Suspensions have been fixed.</li>
<li>Apex augmentations and moodskins do not count against your implant limit.</li>
</ul>
</li>
<li>Medical Items:
<ul>
<li>The cost of elite and ultimate hypopens has been fixed.</li>
</ul>
</li>
</ul>

<h2>Chapter 7: Spells</h2>
<ul>
<li>Adhere: We have separated the Reflex save from Adhere.</li>
<li>Akashic Revival: Akashic Revival is a ten-minute spell.</li>
<li>Analyze Target: Analyze Target grants a status bonus.</li>
<li>Atomic Blast: Atomic Blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.</li>
<li>Void Whispers: Void Whispers uses all three actions to move.</li>
<li>Vibe Check: Removed the incapacitation trait from Vibe Check.</li>
<li>Elemental Weapon: Elemental Weapon now scales properly.</li>
<li>Carcinization: Carcinization has evolved to lose the incapacitation trait.</li>
<li>Selective Invisibility: Selective Invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.</li>
<li>Share Pain: Share Pain has the mental trait.</li>
<li>Quantum Negation: Quantum Negation is a two-action spell.</li>
</ul>

<h2>Chapter 8: Rules</h2>
<ul>
<li>Suppressed: Suppressed gives a 10-foot Speed penalty.</li>
</ul>
<div class="accordion">
<h2 class="accordion-header">Chapter 2: Ancestries</h2>
<div class="accordion-content">
<ul>
<li>Barathu:
<ul>
<li>Base Speed is 5 feet.</li>
<li>Manifold Evolution only lets you select lower-level feats.</li>
</ul>
</li>
<li>Skittermander:
<ul>
<li>You can Climb using inactive hands.</li>
<li>Double Draw has been updated for clarity.</li>
<li>Opportunistic Hug: You can use Titan Wrestler to hug big friends.</li>
</ul>
</li>
<li>Kasatha:
<ul>
<li>You can Climb using inactive hands.</li>
<li>Double Draw has been updated for clarity.</li>
</ul>
</li>
<li>Ysoki:
<ul>
<li>Feats that can be taken by both ysoki and ratfolk use the same wording as Pathfinder Player Core 2.</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="accordion">
<h2 class="accordion-header">Chapter 3: Classes</h2>
<div class="accordion-content">
<ul>
<li>Envoy:
<ul>
<li>Effortless Influencer is higher level.</li>
<li>Distant Feint gives Feint the emotion trait.</li>
</ul>
</li>
<li>Mystic:
<ul>
<li>You know the Hit Points totals of your bonded allies.</li>
<li>You regain all your Vitality Network when you Refocus.</li>
<li>Transfer Vitality always heals void creatures.</li>
<li>You become Expert in Perception at level 11.</li>
<li>Group Chat now gets you Network Spell (and it’s stronger).</li>
<li>Force Connection is now a feat.</li>
<li>Shadow Connection works against darkvision.</li>
<li>Adaptive Defense has a transfer cost.</li>
<li>Elemental mystic’s elemental weapon spell now scales properly.</li>
<li>Mystic gets Weapon Specialization at level 13.</li>
<li>Viral Order xenodruids get the Toxic Cloud spell as its 5th-rank bonus spell, instead of Stardust Plague.</li>
</ul>
</li>
<li>Operative:
<ul>
<li>You begin Expert in Will.</li>
<li>Snipers now ignore unwieldy all the time.</li>
<li>Strikers can use unarmed Strikes and melee weapons with most Operative features and feats.</li>
<li>Hair Trigger now only applies to your last Aimed enemy.</li>
<li>Relentless Aim now ricochets.</li>
<li>Double Draw and Twin Draw give you an Aim.</li>
<li>You can no longer qualify for Twin Shooter with an Ancestry feat.</li>
<li>Ghost Operative’s exploit applies to targets you are undetected by.</li>
</ul>
</li>
<li>Solarian:
<ul>
<li>Let there be the light trait (while photon-attuned).</li>
<li>You can pick up two-handed solar weapons.</li>
<li>Your class DC scales better.</li>
<li>Black Hole and Supernova no longer cycle.</li>
<li>You no longer get armor specialization.</li>
</ul>
</li>
<li>Soldier:
<ul>
<li>Primary Target now Strikes before you hit with an area attack or automatic fire, decreasing the target’s successful save into a failure.</li>
<li>Run Hot will overheat your gun.</li>
<li>Hammer the Nail now knocks prone.</li>
<li>Whirling Swipe and Offensive Defense also get follow-up Strikes using Primary Target.</li>
</ul>
</li>
<li>Witchwarper:
<ul>
<li>Witchwarper gets Quantum Pulse as a class feature at 1st level.</li>
<li>Restorative Recollection has been revised.</li>
<li>Infinite Magic can’t be used with 10th-rank spells.</li>
<li>Witchwarper gets Weapon Expertise at level 11.</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="accordion">
<h2 class="accordion-header">Chapter 6: Equipment</h2>
<div class="accordion-content">
<ul>
<li>Weapons:
<ul>
<li>Neural lash has the analog trait.</li>
<li>Force needle has 1 upgrade slot.</li>
<li>Crossbolter is in the crossbow group.</li>
<li>Painglaive is martial and has the boost 1d4 trait.</li>
<li>Bone scepter does 1d6 damage.</li>
<li>Doshko is no longer unwieldy.</li>
<li>Seeker rifle is in the sniper group, has volley (60 feet), and has a magazine size of 1 projectile.</li>
<li>Magnetar rifles can hold 20 bullets per magazine.</li>
<li>Grenade launchers get upgrade slots.</li>
<li>Sonic weapons do sonic damage.</li>
</ul>
</li>
<li>Ammunition:
<ul>
<li>1 credit now gets you 10 pieces of projectile ammunition.</li>
</ul>
</li>
<li>Armor Improvements:
<ul>
<li>Shift the chart so Tactical armor no longer provides the Resilient trait.</li>
<li>Superior armor provides Resilient +1.</li>
<li>Ultimate armor provides Resilient +2.</li>
</ul>
</li>
<li>Environmental Protections:
<ul>
<li>Level 0 armor protects you for 1 day.</li>
</ul>
</li>
<li>Shields:
<ul>
<li>Mobile Bulwark Shield: This shield has a heft value of +2.</li>
</ul>
</li>
<li>Armor Upgrades:
<ul>
<li>Explosive Defense Unit grants resistance instead of non-stacking save bonuses.</li>
</ul>
</li>
<li>Weapon Upgrades:
<ul>
<li>Nothing can stop you from deploying your advanced tripod as much as you want.</li>
</ul>
</li>
<li>Augmentations:
<ul>
<li>Cardiac Accelerator and Speed Suspensions have been fixed.</li>
<li>Apex augmentations and moodskins do not count against your implant limit.</li>
</ul>
</li>
<li>Medical Items:
<ul>
<li>The cost of elite and ultimate hypopens has been fixed.</li>
</ul>
</li>
</ul>
</div>
</div>
<div class="accordion">
<h2 class="accordion-header">Chapter 7: Spells</h2>
<div class="accordion-content">
<ul>
<li>Adhere: We have separated the Reflex save from Adhere.</li>
<li>Akashic Revival: Akashic Revival is a ten-minute spell.</li>
<li>Analyze Target: Analyze Target grants a status bonus.</li>
<li>Atomic Blast: Atomic Blast uses a basic Reflex save, and the radiation uses your Spellcasting DC.</li>
<li>Void Whispers: Void Whispers uses all three actions to move.</li>
<li>Vibe Check: Removed the incapacitation trait from Vibe Check.</li>
<li>Elemental Weapon: Elemental Weapon now scales properly.</li>
<li>Carcinization: Carcinization has evolved to lose the incapacitation trait.</li>
<li>Selective Invisibility: Selective Invisibility does not have the concentrate trait. It has the illusion, manipulate, and subtle traits.</li>
<li>Share Pain: Share Pain has the mental trait.</li>
<li>Quantum Negation: Quantum Negation is a two-action spell.</li>
</ul>
</div>
</div>
<div class="accordion">
<h2 class="accordion-header">Chapter 8: Rules</h2>
<div class="accordion-content">
<ul>
<li>Suppressed: Suppressed gives a 10-foot Speed penalty.</li>
</ul>
</div>
</div>
</body>
</html>

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