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🧃 2 month game jam followed by popup cafe in Shanghai, China

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Juice! 🧃

There's never been anything like this before

background juiceboxbuilding

Spend 2 months building a game with your friends, go to Shanghai, China, and then run a popup cafe for people from the streets to come in and try our games!

What's the criteria for the games? 👾

  • Languageless (no use of written or spoken word in the game or the game's interface)
  • 30+ minutes of playable content
  • 100+ hours of time spent building
  • Launch onto the Steam store

Who can come? 😄

Everyone that makes a game! (Travel stipends provided.)

How do I get started? 🗂️

Add your game idea to the games folder to get started!

When is it happening? 🗓️

April 4th - April 11th!

What's the cafe going to be like? ☕️

We'll decide the specifics together in the #juice channel. It will be full of computers running our games where anyone can come in and play!


New to making games? 👾

No problem! Me too. Try learning

How do I spend 100 hours making the game? 💻

(Rough outline)

  1. 15 hours: Make the proof of concept (no art, no sounds, just the core game mechanic and gameplay).
  2. 30 hours: Take a vertical slice of your game & make it great (this means take a section—typically the start—and increase the fidelity. Here's where the art, sounds, story, colors, etc., come into play).
  3. 45 hours: Build your game! You have the gameplay, you know the style—now build it. Ship it onto itch.io and get people playing it.
  4. 15 hours: Polish, fix bugs, and get ready to post on the Steam store.

You should log your time working on your game on juice.hackclub.com by tapping "Start Juicing." Juice until you reach an "OMG IT WORKS" moment in your process. At that point, film a quick demo, share it on the Juice site, and then get back to juicing!

Your demo videos you upload throughout the day will be shared on the Kudos app on the site. Other Hack Clubbers will see your progress and can interact with it by giving "Kudos."

Where will I stay while I'm there? 🏠

We'll provide housing! More details to come :)

To contribute to the site for any reason:

git clone https://github.com/hackclub/juice.git
cd site
pnpm i  
pnpm run dev  

& make a PR!

some folks helping us make this :)

Thomas Stubblefield (@SerenityUX), Thomas Wu (@TakumiBC), Paolo Carino (paoloaverycarino.com), Estella Gu (@themagicfrog) (credit to her for making all the epic art on the site), & Lily Ding (@Lily-D-coder)

  • YOU if you'd like (we would love more help)!!!

☀️ In Years Past

Year Project Description
2025 Juice This repo!
2024 The Trail A 4 Week PCB Hackathon and a 1 Week PCT Hikeathon along the Pacific Crest Trail. (repo) (finances)
2024 The Summit A weekend of invention, collaboration, and friendship in San Francisco with 50 Hack Club leaders from around the world. (repo) (finances) (photos)
2023 Outernet An out-of-doors, make-it-yours programming adventure in Vermont's Northeast Kingdom. (repo) (finances)
2023 Epoch A magical New Year's spent hacking in New Delhi, our first flagship event abroad and in India. (repo) (finances) (photos)
2022 Assemble The first high school hackathon since the pandemic! (repo) (finances) (photos)
2021 The Hacker Zephyr A cross-country hacker adventure on a train. (repo) (finances)
2020 Summer of Making $50k in hardware donations to teen hackers around the world + the creation of Scrapbook (code) (finances)
2019 Flagship Summit IRL meetup of high school hackathon organizers and coding club leaders (photos)
2018 HCB We built and launched the first version of HCB (read the 1st and 2nd announcement)
2016 Hack Camp Summer camp / further writing & testing workshops
2015 Hack Camp Summer camp / testbed for Hack Club's first workshops (content)(code)

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