There's never been anything like this before
Spend 2 months building a game with your friends, go to Shanghai, China, and then run a popup cafe for people from the streets to come in and try our games!
- Languageless (no use of written or spoken word in the game or the game's interface)
- 30+ minutes of playable content
- 100+ hours of time spent building
- Launch onto the Steam store
Everyone that makes a game! (Travel stipends provided.)
Add your game idea to the games folder to get started!
April 4th - April 11th!
We'll decide the specifics together in the #juice channel. It will be full of computers running our games where anyone can come in and play!
No problem! Me too. Try learning
(Rough outline)
- 15 hours: Make the proof of concept (no art, no sounds, just the core game mechanic and gameplay).
- 30 hours: Take a vertical slice of your game & make it great (this means take a section—typically the start—and increase the fidelity. Here's where the art, sounds, story, colors, etc., come into play).
- 45 hours: Build your game! You have the gameplay, you know the style—now build it. Ship it onto itch.io and get people playing it.
- 15 hours: Polish, fix bugs, and get ready to post on the Steam store.
You should log your time working on your game on juice.hackclub.com by tapping "Start Juicing." Juice until you reach an "OMG IT WORKS" moment in your process. At that point, film a quick demo, share it on the Juice site, and then get back to juicing!
Your demo videos you upload throughout the day will be shared on the Kudos app on the site. Other Hack Clubbers will see your progress and can interact with it by giving "Kudos."
We'll provide housing! More details to come :)
git clone https://github.com/hackclub/juice.git
cd site
pnpm i
pnpm run dev
& make a PR!
Thomas Stubblefield (@SerenityUX), Thomas Wu (@TakumiBC), Paolo Carino (paoloaverycarino.com), Estella Gu (@themagicfrog) (credit to her for making all the epic art on the site), & Lily Ding (@Lily-D-coder)
- YOU if you'd like (we would love more help)!!!
Year | Project | Description |
---|---|---|
2025 | Juice | This repo! |
2024 | The Trail | A 4 Week PCB Hackathon and a 1 Week PCT Hikeathon along the Pacific Crest Trail. (repo) (finances) |
2024 | The Summit | A weekend of invention, collaboration, and friendship in San Francisco with 50 Hack Club leaders from around the world. (repo) (finances) (photos) |
2023 | Outernet | An out-of-doors, make-it-yours programming adventure in Vermont's Northeast Kingdom. (repo) (finances) |
2023 | Epoch | A magical New Year's spent hacking in New Delhi, our first flagship event abroad and in India. (repo) (finances) (photos) |
2022 | Assemble | The first high school hackathon since the pandemic! (repo) (finances) (photos) |
2021 | The Hacker Zephyr | A cross-country hacker adventure on a train. (repo) (finances) |
2020 | Summer of Making | $50k in hardware donations to teen hackers around the world + the creation of Scrapbook (code) (finances) |
2019 | Flagship Summit | IRL meetup of high school hackathon organizers and coding club leaders (photos) |
2018 | HCB | We built and launched the first version of HCB (read the 1st and 2nd announcement) |
2016 | Hack Camp | Summer camp / further writing & testing workshops |
2015 | Hack Camp | Summer camp / testbed for Hack Club's first workshops (content)(code) |