A simple voxel engine made with Kha and Haxe.
Client/server world save architecture (Server written with Node JS)- Cross-platform (included both HTML5 WebGL and native targets) thanks to Kha and Haxe.
- Hidden face culling.
- Vertex colour based ambient occlusion based on this excellent article.
- Simple AABB collisions and arcade physics (double jumping!)
- 'Infinite' (within reason of Int32's) worlds that are chunked in every axis (no height restrictions).