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[pull] main from R2Northstar:main #8
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Add translation status indicator badge to README Add section showing all languages
* use consts for killingspree and rampage score events * add Revenge and Quick Revenge score events * ensure no revenge/quick revenge against non-players * this is OnPlayerKilled i dont need this check * implement mayhem and onslaught
Requesting for invalid loadout index using SwapSecondaryAndWeapon3PersistentLoadoutData will cause a crash. This change just adds a check to reset the loadout index.
This is an initial test to get formatting etc agreed upon to then build on this further
Adds decorative models to the lobby map that will only display during winter holiday season.
Adds a console command to allow players to reset the Aegis Ranks of their Titans
UI integration for the mod downloading feature. Feature activation locked behind a convar.
Fixes `spec_mode` bind not working by adding a small spectator replay delay Co-authored-by: DBmaoha <[email protected]>
Move compiler flag so that `RecalculateHighestTitanFDLevel` is MP only.
Also makes that text get localised as it was hardcoded before.
Adds a GitHub Action that auto-adds a label to a PR in case there are merge conflicts.
Translated using Weblate (Spanish (Mexico)) Currently translated at 91.3% (284 of 311 strings) Translation: Northstar/Northstar Client Localisation Translate-URL: https://translate.harmony.tf/projects/northstar/client/es_MX/ Co-authored-by: Andrés <[email protected]>
Adds missing spectator initialisation Co-authored-by: Khalmee <[email protected]>
End match early if there are no players when trying to select infected
Use `getrandom()` instead of random int from player array to select infected Co-authored-by: ASpoonPlaysGames <[email protected]>
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