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Releases: AmozPay/OtterLib

v1.1.0

08 Mar 02:41
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Added

OtterLib

  • Shared OR static library compile definitions
  • Windows compatibility is back

R-Type

  • player powerups
  • enemies can shoot
  • health display on enemies and on player
  • Boss fight at the end of the level

v1.0.0

05 Mar 22:06
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Added

OtterLib

  • Add scriping possibilities with Lua: craete and delete entities, add and delete components, create systems
  • New mandatory extern function: configureScripting
  • baseComponents, that may be (and should) used in games
  • OtterNetwork

R-Type

  • Client and Server builds from same source
  • enemies, collisions, etc
  • parallax

v0.3.0

06 Feb 13:08
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Added

OtterCore

  • Factorisable components from json file using COMPONENT_BUILDER

OtterCore

  • R-type is now playable with player movements

OtterNetwork

  • Network is now functionnal and cand send and receive data

v0.2.0

05 Feb 14:11
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Added

  • OtterCore: Functional ECS Engine using some Otter magic 🪄
  • OtterGraphic: A graphic library using Raylib
  • OtterNetwork: UDP Networking game library with it's own protocol
  • r-type_client: An early development, cross-platform prototype game using the OtterLib as the engine
  • r-type_server: r-type master server (prototype)

v0.1.0

11 Jan 13:23
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Added

  • OtterLib libraries as a Hello World
  • RType game as a Hello World