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Moves JobGiver_ReloadFromInventory from MainColonistBehaviorCore to Humanlike_PreMain so colonist have higher priority for the job. As it's done now colonists will prioritize needs like eating, sleeping, and using the toilet.
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<!-- Makes colonists reload from inventory PreMain --> | ||
<ThinkTreeDef> | ||
<defName>Reloading_AmmoReload_Colony</defName> | ||
<insertTag>Humanlike_PreMain</insertTag> | ||
<insertPriority>100</insertPriority> | ||
<thinkRoot Class="ThinkNode_Priority"> | ||
<subNodes> | ||
<li Class="ThinkNode_ConditionalColonist"> | ||
<subNodes> | ||
<li Class="Reloading.JobGiver_ReloadFromInventory" /> | ||
</subNodes> | ||
</li> | ||
</subNodes> | ||
</thinkRoot> | ||
</ThinkTreeDef> | ||
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</Defs> |
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