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performance tweaks, siege blueprints proper selection bugfix, artille…
…ry uses proper ammo bugfix
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{ | ||
"ExpandedNodes": [ | ||
"" | ||
], | ||
"PreviewInSolutionExplorer": false | ||
} |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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||
<!-- Splinter --> | ||
<DamageDef ParentName="Arrow"> | ||
<defName>VFES_SplinterArrow</defName> | ||
<label>splinter</label> | ||
<workerClass>DamageWorker_AddInjury</workerClass> | ||
<!-- <workerClass>NoCamShakeExplosions.DamageWorker_BombNoCamShake</workerClass> --> | ||
<externalViolence>true</externalViolence> | ||
<deathMessage>{0} has been pierced through to death by a gigantic arrow.</deathMessage> | ||
<hediff>VFES_Stab</hediff> | ||
<hediffSkin>Cut</hediffSkin> | ||
<hediffSolid>Crack</hediffSolid> | ||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside> | ||
<impactSoundType>Slice</impactSoundType> | ||
<armorCategory>Sharp</armorCategory> | ||
<overkillPctToDestroyPart>0~0.71</overkillPctToDestroyPart> | ||
<isRanged>true</isRanged> | ||
<makesAnimalsFlee>true</makesAnimalsFlee> | ||
<isExplosive>true</isExplosive> | ||
<minDamageToFragment>8</minDamageToFragment> | ||
<defaultDamage>5</defaultDamage> | ||
<defaultArmorPenetration>0.1</defaultArmorPenetration> | ||
<explosionCellMote>Mote_BlastDry</explosionCellMote> | ||
<explosionColorCenter>(1, 1, 1, 0.6)</explosionColorCenter> | ||
<explosionColorEdge>(1, 1, 1, 0.4)</explosionColorEdge> | ||
<soundExplosion>Explosion_Bomb</soundExplosion> | ||
<combatLogRules>Damage_Bomb</combatLogRules> | ||
</DamageDef> | ||
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<!-- Rock --> | ||
<DamageDef> | ||
<defName>VFES_Rock</defName> | ||
<label>rock</label> | ||
<!-- <workerClass>DamageWorker_AddInjury</workerClass> --> | ||
<workerClass>NoCamShakeExplosions.DamageWorker_BombNoCamShake</workerClass> | ||
<externalViolence>true</externalViolence> | ||
<deathMessage>{0} has been squashed to death by a gigantic rock.</deathMessage> | ||
<hediff>Crush</hediff> | ||
<hediffSkin>Bruise</hediffSkin> | ||
<hediffSolid>Crack</hediffSolid> | ||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside> | ||
<impactSoundType>Blunt</impactSoundType> | ||
<armorCategory>Blunt</armorCategory> | ||
<overkillPctToDestroyPart>0~0.67</overkillPctToDestroyPart> | ||
<isRanged>true</isRanged> | ||
<makesAnimalsFlee>true</makesAnimalsFlee> | ||
<isExplosive>true</isExplosive> | ||
<minDamageToFragment>4</minDamageToFragment> | ||
<defaultDamage>20</defaultDamage> | ||
<defaultArmorPenetration>0</defaultArmorPenetration> | ||
<explosionCellMote>Mote_BlastDry</explosionCellMote> | ||
<explosionColorCenter>(1, 1, 1, 0.9)</explosionColorCenter> | ||
<explosionColorEdge>(1, 1, 1, 0.6)</explosionColorEdge> | ||
<soundExplosion>Explosion_Bomb</soundExplosion> | ||
<combatLogRules>Damage_Bomb</combatLogRules> | ||
</DamageDef> | ||
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<!-- Flame --> | ||
<DamageDef> | ||
<defName>VFES_HauntingFlame</defName> | ||
<workerClass>NoCamShakeExplosions.DamageWorker_FlameNoCamShake</workerClass> | ||
<label>flame</label> | ||
<hasForcefulImpact>false</hasForcefulImpact> | ||
<makesBlood>false</makesBlood> | ||
<canInterruptJobs>false</canInterruptJobs> | ||
<externalViolence>true</externalViolence> | ||
<deathMessage>{0} has burned to death.</deathMessage> | ||
<hediff>Burn</hediff> | ||
<armorCategory>Heat</armorCategory> | ||
<minDamageToFragment>15</minDamageToFragment> | ||
<defaultDamage>4</defaultDamage> | ||
<defaultArmorPenetration>0</defaultArmorPenetration> | ||
<explosionHeatEnergyPerCell>15</explosionHeatEnergyPerCell> | ||
<explosionCellMote>Mote_BlastFlame</explosionCellMote> | ||
<explosionColorCenter>(1, 0.7, 0.7)</explosionColorCenter> | ||
<explosionColorEdge>(1, 1, 0.7)</explosionColorEdge> | ||
<soundExplosion>Explosion_Flame</soundExplosion> | ||
<combatLogRules>Damage_Flame</combatLogRules> | ||
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect> | ||
</DamageDef> | ||
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<!-- None --> | ||
<DamageDef> | ||
<defName>VFES_NoDMG</defName> | ||
</DamageDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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||
<DesignationDef> | ||
<defName>VFES_RearmTrap</defName> | ||
<texturePath>UI/Designators/RearmTrap</texturePath> | ||
<targetType>Thing</targetType> | ||
<removeIfBuildingDespawned>true</removeIfBuildingDespawned> | ||
</DesignationDef> | ||
|
||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
|
||
<ThingDef ParentName="MoteBase"> | ||
<defName>VFES_Mote_SpotLight</defName> | ||
<thingClass>VFESecurity.MoteSpotLight</thingClass> | ||
<altitudeLayer>MoteOverhead</altitudeLayer> | ||
<mote> | ||
</mote> | ||
<graphicData> | ||
<texPath>Things/Mote/SpotLight_Mote</texPath> | ||
<shaderType>MoteGlow</shaderType> | ||
</graphicData> | ||
</ThingDef> | ||
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<!-- Copied from Vanilla Weapons Expanded --> | ||
<ThingDef ParentName="MoteBase"> | ||
<defName>Mote_Firetrail</defName> | ||
<graphicData> | ||
<texPath>Things/Mote/Mote_FireSmoked</texPath> | ||
</graphicData> | ||
<altitudeLayer>MoteOverhead</altitudeLayer> | ||
<mote> | ||
<fadeInTime>0.05</fadeInTime> | ||
<fadeOutTime>0.4</fadeOutTime> | ||
<growthRate>0.3</growthRate> | ||
</mote> | ||
</ThingDef> | ||
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<ThingDef ParentName="MoteBase"> | ||
<defName>Mote_FTSmoketrail</defName> | ||
<graphicData> | ||
<texPath>Things/Mote/Mote_FireSmoked</texPath> | ||
</graphicData> | ||
<altitudeLayer>MoteOverhead</altitudeLayer> | ||
<mote> | ||
<fadeInTime>0.1</fadeInTime> | ||
<fadeOutTime>0.2</fadeOutTime> | ||
<growthRate>0.3</growthRate> | ||
</mote> | ||
</ThingDef> | ||
|
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<!-- Ballista --> | ||
<HediffDef ParentName="InjuryBase"> | ||
<defName>VFES_Stab</defName> | ||
<label>splinter</label> | ||
<labelNoun>a stab wound</labelNoun> | ||
<description>A stab wound.</description> | ||
<comps> | ||
<li Class="HediffCompProperties_TendDuration"> | ||
<labelTendedWell>bandaged</labelTendedWell> | ||
<labelTendedWellInner>sutured</labelTendedWellInner> | ||
<labelSolidTendedWell>set</labelSolidTendedWell> | ||
</li> | ||
<li Class="HediffCompProperties_Infecter"> | ||
<infectionChance>0.1</infectionChance> | ||
</li> | ||
<li Class="HediffCompProperties_GetsPermanent"> | ||
<permanentLabel>splinter scar</permanentLabel> | ||
</li> | ||
</comps> | ||
<injuryProps> | ||
<painPerSeverity>0.01</painPerSeverity> | ||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent> | ||
<bleedRate>0.05</bleedRate> | ||
<canMerge>false</canMerge> | ||
<destroyedLabel>Cut off</destroyedLabel> | ||
<destroyedOutLabel>Cut out</destroyedOutLabel> | ||
</injuryProps> | ||
</HediffDef> | ||
|
||
</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<!-- Ballista --> | ||
<HediffDef ParentName="DiseaseBase"> | ||
<defName>VFES_Dazzled</defName> | ||
<label>dazzled</label> | ||
<labelNoun>a dazzled eye</labelNoun> | ||
<description>Significant impairment of vision as a result of over-exposure to light.</description> | ||
<stages> | ||
<li> | ||
<partEfficiencyOffset>-0.7</partEfficiencyOffset> | ||
</li> | ||
</stages> | ||
</HediffDef> | ||
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||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
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<JobDef> | ||
<defName>VFES_RearmTrap</defName> | ||
<driverClass>VFESecurity.JobDriver_RearmTrap</driverClass> | ||
<reportString>rearming TargetA.</reportString> | ||
<suspendable>false</suspendable> | ||
<allowOpportunisticPrefix>true</allowOpportunisticPrefix> | ||
</JobDef> | ||
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||
</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<RecordDef> | ||
<defName>VFES_TrapsRearmed</defName> | ||
<label>Traps Rearmed</label> | ||
<description>The number of traps I have rearmed.</description> | ||
<type>Int</type> | ||
</RecordDef> | ||
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</Defs> |
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