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This is the beginning of quest log improvement.
It should be a draft for now, and that is because I suggest sending an additional byte (isCompleted for missions) the OTC/Cipsoft will break unless modified. So, we would have to supply OTC for Black-Tek users.
What this improves:
isCompleted
state is specified for client, instead of just changing name server-side (Quests already do that.)sendQuestLog();
is now used when questlog update happens. Currently, in all implementations of quest log client spamms requests for questlog which is a very bad idea. By doing this, we can remove a lot of redundancy client-side, and let server handle updates, instead of relying on client asking server for it all the time.