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feat(telly): aim on tower
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liquidsquid1 authored Jan 13, 2025
1 parent 504bdb7 commit 956a6fb
Showing 1 changed file with 5 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,10 @@ import net.ccbluex.liquidbounce.utils.entity.moving
object ScaffoldTellyFeature : ToggleableConfigurable(ScaffoldNormalTechnique, "Telly", false) {

val doNotAim: Boolean
get() = player.airTicks <= straightTicks && ticksUntilJump >= jumpTicks
get() = player.airTicks <= straightTicks &&
ticksUntilJump >= jumpTicks &&
!(ModuleScaffold.isTowering && aimOnTower)


// New val to determine if the player is telly bridging
val isTellyBridging: Boolean
Expand All @@ -53,6 +56,7 @@ object ScaffoldTellyFeature : ToggleableConfigurable(ScaffoldNormalTechnique, "T
val resetMode by enumChoice("ResetMode", Mode.RESET)
private val straightTicks by int("Straight", 0, 0..5, "ticks")
private val jumpTicksOpt by intRange("Jump", 0..0, 0..10, "ticks")
private val aimOnTower by boolean("AimOnTower", true)
private var jumpTicks = jumpTicksOpt.random()

@Suppress("unused")
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