This project is under active development, and currently in closed-beta1. It is not yet suited for general use - expect errors, performance issues and even game crashes. Nonetheless, I am working as fast as I can, and aim to get the first public release out within this year.
If you're interested in this project, please check back regularily for updates. Thank you!
🛠 This page is still under construction. 🛠
Conquest is a casual yet intense combat gamemode for ArmA 3, that takes heavy inspiration from genre-defining classics such as Battlefield 2 and Battlefield 3.
Key features:
- 2 (or 3) sides compete for sectors until only one side remains
- Integrated AI units ("bots") who play objectives and assist their team mates
- Choose your side, role, and spawnpoint from the custom in-game respawn menu
- Playable in both singleplayer and multiplayer
- Simplified damage system that significantly lowers time-to-kill
- Custom damage feedback (bullet impact sounds, hit markers)
- Custom UIs including kill feed, score feed, 3D nametags and combat area rendering
- Heavily optimised towards best client performance
This project can be divided into two components: the gamemode framework, and the mission data. Currently, the repository combines both components into one ready-to-play mission, which takes place on the Malden terrain.
TODO: Go into detail on how to build a mission using the framework
This project is released under the Arma Public License Share Alike (APL-SA) license.
NOTE: Subject to change in the future.
TODO:
- Add a banner image
- Add a couple of showcase images (perhaps also some gameplay footage?)
- Add an installation guide
- Add a mission maker guide (ooh boy)
Footnotes
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You may playtest this project in singleplayer, if you wish. Multiplayer is off-limits, though. ↩