- HP Attribute
- AI Activation trigger
- Take damage
- If damage is received, begin “Pursuit”.
- Die
- Character
- Action Sounds
- Shoots
- Steps
- Dealing damage
- Action Sounds
- AI
- FOV
- Cone radius: 3000
- Hear sounds
- Circle radius: 5000
- States
- Patrol
- Initial point
- Circle radius: 2000
- Exploring
- Start exploring the heard sound in the range of 1000
- If no player, go to Patrol state
- Pursuit
- Move to target pos
- If target_pos > FOV+500, move to the last target. If there is no target, return to the "Patrol" state.
- Patrol
- FOV
-
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Faimen/Fntastic_TA
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