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Releases: FxMorin/MoreCulling

MoreCulling - v0.4.0

03 Jul 03:12
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Changes:

  • Massive Item Frame culling changes. Crazy performance gains
  • No longer Alpha!

Wiki Page explaining the optimization

MoreCulling - v0.3.1

19 Jun 04:32
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Item Frame Culling optimizations

MoreCulling - v0.3.0

14 Jun 19:10
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Changelog:

  • New aggressive item frame culling
  • API changes to allow more customizability

I will be making a benchmarking discussion page soon, where I will explain how much performance I get out of this.
The mod is also coming close to being stable, once all issues are fixed by the API it should be ready for a full release!

MoreCulling - v0.2.0

12 Jun 01:49
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Updated to 1.19
Now with an API for easy mod compatibility
Fixes Multiple Bugs

MoreCulling - v0.1.4

06 Jun 02:03
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Changes:

  • Actually has Sodium Compatibility xD

MoreCulling - v0.1.3

05 Jun 01:00
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Changes:

  • Sodium Compatibility!
  • small internal changes

MoreCulling - v0.1.2

04 Jun 12:53
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Fixes:

  • Fabric-Api support, now supports the Indigo renderer. (Although it's very slightly slower than vanilla)
  • Now extending the BakedModel so that custom modded models no longer crash the game

Known Issues:

Compatibility:

This issue has an up-to-date list of mods that break MoreCulling's optimizations.
It would be very helpful if you could help update the list.

Upcoming:

I will probably work on supporting modded models more, by providing an API for mods to use, and internal compatibility for specific mods like LambdaBetterGrass

MoreCulling - v0.1.0

02 Jun 22:57
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Initial Release!