Releases: FxMorin/MoreCulling
Releases · FxMorin/MoreCulling
MoreCulling - v0.4.0
Changes:
- Massive Item Frame culling changes. Crazy performance gains
- No longer Alpha!
MoreCulling - v0.3.1
Item Frame Culling optimizations
MoreCulling - v0.3.0
Changelog:
- New aggressive item frame culling
- API changes to allow more customizability
I will be making a benchmarking discussion page soon, where I will explain how much performance I get out of this.
The mod is also coming close to being stable, once all issues are fixed by the API it should be ready for a full release!
MoreCulling - v0.2.0
Updated to 1.19
Now with an API for easy mod compatibility
Fixes Multiple Bugs
MoreCulling - v0.1.4
Changes:
- Actually has Sodium Compatibility xD
MoreCulling - v0.1.3
Changes:
- Sodium Compatibility!
- small internal changes
MoreCulling - v0.1.2
Fixes:
- Fabric-Api support, now supports the Indigo renderer. (Although it's very slightly slower than vanilla)
- Now extending the BakedModel so that custom modded models no longer crash the game
Known Issues:
- Some rendering engines & mods are not currently supported. Although, they should still run without issues and may sometimes still provide small optimizations.
Compatibility:
This issue has an up-to-date list of mods that break MoreCulling's optimizations.
It would be very helpful if you could help update the list.
Upcoming:
I will probably work on supporting modded models more, by providing an API for mods to use, and internal compatibility for specific mods like LambdaBetterGrass
MoreCulling - v0.1.0
Initial Release!