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Remove references to missing textures
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yozhijk committed Jan 30, 2017
1 parent 1034e1d commit 4817372
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion App/Scene/IO/scene_io.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -241,7 +241,7 @@ namespace Baikal
}

// TODO: temporary code, add IBL
Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/parking.hdr");
Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/studio015.hdr");
scene->AttachAutoreleaseObject(ibl_texture);

ImageBasedLight* ibl = new ImageBasedLight();
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4 changes: 2 additions & 2 deletions App/Scene/IO/scene_test_io.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ namespace Baikal
scene->AttachShape(quad);
scene->AttachAutoreleaseObject(quad);

Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/parking.hdr");
Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/studio015.hdr");
scene->AttachAutoreleaseObject(ibl_texture);

ImageBasedLight* ibl = new ImageBasedLight();
Expand Down Expand Up @@ -192,7 +192,7 @@ namespace Baikal
scene->AttachShape(mesh);
scene->AttachAutoreleaseObject(mesh);

Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/parking.hdr");
Texture* ibl_texture = image_io->LoadImage("../Resources/Textures/studio015.hdr");
scene->AttachAutoreleaseObject(ibl_texture);

ImageBasedLight* ibl = new ImageBasedLight();
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