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--- | ||
BasedOnStyle: Google | ||
ColumnLimit: 120 | ||
IndentWidth: 4 | ||
AlignAfterOpenBracket: Align | ||
BreakBeforeBraces: Custom | ||
BraceWrapping: | ||
AfterCaseLabel: false | ||
AfterUnion: false | ||
AfterStruct: false | ||
SplitEmptyFunction: true | ||
AfterNamespace: false | ||
AfterClass: false | ||
AfterFunction: true | ||
AfterControlStatement: MultiLine | ||
BeforeElse: false | ||
AllowShortIfStatementsOnASingleLine: false | ||
IndentCaseLabels: false | ||
DerivePointerAlignment: false | ||
PointerAlignment: Left | ||
AlignTrailingComments: true | ||
AllowShortBlocksOnASingleLine: false | ||
AlignConsecutiveAssignments: AcrossComments | ||
AlignConsecutiveDeclarations: AcrossComments | ||
AlignConsecutiveBitFields: AcrossComments | ||
AlignOperands: true | ||
AllowAllParametersOfDeclarationOnNextLine: false | ||
AllowAllArgumentsOnNextLine: true | ||
AllowShortCaseLabelsOnASingleLine: false | ||
BinPackArguments: false | ||
BinPackParameters: false | ||
AccessModifierOffset: -4 | ||
ReflowComments: true | ||
SortIncludes: true | ||
TabWidth: 4 | ||
AlwaysBreakTemplateDeclarations: Yes | ||
AllowShortFunctionsOnASingleLine: Empty | ||
UseTab: Never | ||
NamespaceIndentation: All | ||
--- | ||
Language: Cpp |
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# ignore thumbnails created by Windows | ||
Thumbs.db | ||
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# build folder | ||
build/ | ||
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# vscode related files | ||
.vscode/ | ||
*.code-workspace | ||
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# UI window placements | ||
**/imgui.ini* |
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[submodule "imported/imgui"] | ||
path = imported/imgui | ||
url = https://github.com/ocornut/imgui |
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# This file is part of the AMD & HSC Work Graph Playground. | ||
# | ||
# Copyright (C) 2024 Advanced Micro Devices, Inc. and Coburg University of Applied Sciences and Arts. | ||
# All rights reserved. | ||
# | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy | ||
# of this software and associated documentation files(the "Software"), to deal | ||
# in the Software without restriction, including without limitation the rights | ||
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell | ||
# copies of the Software, and to permit persons to whom the Software is | ||
# furnished to do so, subject to the following conditions : | ||
# | ||
# The above copyright notice and this permission notice shall be included in | ||
# all copies or substantial portions of the Software. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE | ||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
# THE SOFTWARE. | ||
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cmake_minimum_required(VERSION 3.17) | ||
project(WorkGraphPlayground VERSION 0.1) | ||
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set(CMAKE_CXX_STANDARD 20) | ||
set(CMAKE_CXX_STANDARD_REQUIRED True) | ||
set(CMAKE_POSITION_INDEPENDENT_CODE ON) | ||
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set(CMAKE_EXECUTABLE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) | ||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) | ||
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add_compile_definitions(UNICODE _UNICODE) | ||
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set_property(GLOBAL PROPERTY USE_FOLDERS ON) | ||
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add_subdirectory(imported) | ||
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file(GLOB PROJECT_SOURCE_FILES | ||
${CMAKE_CURRENT_SOURCE_DIR}/include/*.h | ||
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp) | ||
file(GLOB_RECURSE PROJECT_SHADER_FILES | ||
${CMAKE_CURRENT_SOURCE_DIR}/tutorials/*.md | ||
${CMAKE_CURRENT_SOURCE_DIR}/tutorials/*.png | ||
${CMAKE_CURRENT_SOURCE_DIR}/tutorials/*.h | ||
${CMAKE_CURRENT_SOURCE_DIR}/tutorials/*.hlsl) | ||
set_source_files_properties(${PROJECT_SHADER_FILES} PROPERTIES VS_TOOL_OVERRIDE "Text") | ||
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add_executable(${PROJECT_NAME} ${PROJECT_SOURCE_FILES} ${PROJECT_SHADER_FILES}) | ||
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include) | ||
target_link_libraries(${PROJECT_NAME} PRIVATE | ||
Microsoft.Direct3D.D3D12 | ||
Microsoft.Direct3D.DXC | ||
Microsoft.Direct3D.WARP | ||
d3d12 | ||
dxcompiler | ||
dxgi | ||
dxguid | ||
imgui) | ||
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set_target_properties(${PROJECT_NAME} PROPERTIES | ||
VS_DPI_AWARE "PerMonitor" | ||
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>") | ||
set_property(DIRECTORY "." PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME}) | ||
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# set source group for shader files & link to bin folder | ||
set(SHADER_BASE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/tutorials) | ||
foreach(SHADER ${PROJECT_SHADER_FILES}) | ||
get_filename_component(SHADER_FILE_DIRECTORY ${SHADER} DIRECTORY) | ||
get_filename_component(SHADER_FILE_NAME ${SHADER} NAME) | ||
file(RELATIVE_PATH SHADER_FILE_DIRECTORY_RELATIVE_PATH ${SHADER_BASE_DIRECTORY} ${SHADER_FILE_DIRECTORY}) | ||
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if ("${SHADER_FILE_DIRECTORY_RELATIVE_PATH}" STREQUAL "") | ||
source_group("Shader Source Files" FILES ${SHADER}) | ||
else() | ||
source_group("Shader Source Files/${SHADER_FILE_DIRECTORY_RELATIVE_PATH}" FILES ${SHADER}) | ||
endif() | ||
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# to enable shader hot-reloading, instead of copying the shaders to the bin output folder at the end of the build, | ||
# we create hardlinks between a file in the bin folder and the shader source file. | ||
# This way, updates to the shader source file are automatically propagated to the bin folder, | ||
# and - unlike symlinks - the hardlinks allow copying/moving/compressing the bin folder without having broken links. | ||
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# create parent folder | ||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD | ||
COMMAND ${CMAKE_COMMAND} -E make_directory | ||
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/tutorials/${SHADER_FILE_DIRECTORY_RELATIVE_PATH}) | ||
# create hardlink | ||
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD | ||
COMMAND ${CMAKE_COMMAND} -E create_hardlink | ||
${SHADER} | ||
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/tutorials/${SHADER_FILE_DIRECTORY_RELATIVE_PATH}/${SHADER_FILE_NAME}) | ||
endforeach() |
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# This file is part of the AMD & HSC Work Graph Playground. | ||
# | ||
# Copyright (C) 2024 Advanced Micro Devices, Inc. and Coburg University of Applied Sciences and Arts. | ||
# All rights reserved. | ||
# | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy | ||
# of this software and associated documentation files(the "Software"), to deal | ||
# in the Software without restriction, including without limitation the rights | ||
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell | ||
# copies of the Software, and to permit persons to whom the Software is | ||
# furnished to do so, subject to the following conditions : | ||
# | ||
# The above copyright notice and this permission notice shall be included in | ||
# all copies or substantial portions of the Software. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE | ||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
# THE SOFTWARE. | ||
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include(nuget.cmake) | ||
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fetch_nuget_package( | ||
PACKAGE Microsoft.Direct3D.D3D12 | ||
VERSION 1.613.3 | ||
) | ||
fetch_nuget_package( | ||
PACKAGE Microsoft.Direct3D.DXC | ||
VERSION 1.8.2403.18 | ||
) | ||
fetch_nuget_package( | ||
PACKAGE Microsoft.Direct3D.WARP | ||
VERSION 1.0.13 | ||
) | ||
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file(GLOB IMGUI_SOURCES | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/*.h | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/*.cpp | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/backends/*_dx12.h | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/backends/*_dx12.cpp | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/backends/*_win32.h | ||
${CMAKE_CURRENT_SOURCE_DIR}/imgui/backends/*_win32.cpp) | ||
add_library(imgui STATIC ${IMGUI_SOURCES}) | ||
target_include_directories(imgui PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/imgui) |
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# This file is part of the AMD & HSC Work Graph Playground. | ||
# | ||
# Copyright (C) 2024 Advanced Micro Devices, Inc. and Coburg University of Applied Sciences and Arts. | ||
# All rights reserved. | ||
# | ||
# Permission is hereby granted, free of charge, to any person obtaining a copy | ||
# of this software and associated documentation files(the "Software"), to deal | ||
# in the Software without restriction, including without limitation the rights | ||
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell | ||
# copies of the Software, and to permit persons to whom the Software is | ||
# furnished to do so, subject to the following conditions : | ||
# | ||
# The above copyright notice and this permission notice shall be included in | ||
# all copies or substantial portions of the Software. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE | ||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
# THE SOFTWARE. | ||
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function(fetch_nuget_package) | ||
set(options) | ||
set(oneValueArgs PACKAGE VERSION) | ||
set(multiValueArgs) | ||
cmake_parse_arguments(FETCH_NUGET_PACKAGE "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) | ||
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if (NOT DEFINED FETCH_NUGET_PACKAGE_PACKAGE) | ||
message(FATAL_ERROR "Missing PACKAGE argument") | ||
endif() | ||
if (NOT DEFINED FETCH_NUGET_PACKAGE_VERSION) | ||
message(FATAL_ERROR "Missing VERSION argument") | ||
endif() | ||
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set(DOWNLOAD_URL "https://www.nuget.org/api/v2/package/${FETCH_NUGET_PACKAGE_PACKAGE}/${FETCH_NUGET_PACKAGE_VERSION}") | ||
set(DOWNLOAD_FILE ${CMAKE_CURRENT_BINARY_DIR}/nuget/${FETCH_NUGET_PACKAGE_PACKAGE}.zip) | ||
set(PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/nuget/${FETCH_NUGET_PACKAGE_PACKAGE}) | ||
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if (NOT EXISTS ${DOWNLOAD_FILE}) | ||
message(STATUS "Downloading NuGet package \"${FETCH_NUGET_PACKAGE_PACKAGE}\" from \"${DOWNLOAD_URL}\".") | ||
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file(DOWNLOAD "${DOWNLOAD_URL}" ${DOWNLOAD_FILE} STATUS DOWNLOAD_RESULT) | ||
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list(GET DOWNLOAD_RESULT 0 DOWNLOAD_RESULT_CODE) | ||
if(NOT DOWNLOAD_RESULT_CODE EQUAL 0) | ||
message(FATAL_ERROR "Failed to download NuGet package \"${FETCH_NUGET_PACKAGE_PACKAGE}\" from \"${DOWNLOAD_URL}\". Error: ${DOWNLOAD_RESULT}.") | ||
endif() | ||
endif() | ||
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file(ARCHIVE_EXTRACT | ||
INPUT ${DOWNLOAD_FILE} | ||
DESTINATION ${PACKAGE_DIRECTORY}) | ||
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message(STATUS "Adding NuGet package \"${FETCH_NUGET_PACKAGE_PACKAGE}\".") | ||
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add_library(${FETCH_NUGET_PACKAGE_PACKAGE} INTERFACE) | ||
target_include_directories(${FETCH_NUGET_PACKAGE_PACKAGE} INTERFACE ${PACKAGE_DIRECTORY}/build/native/include) | ||
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file(GLOB PACKAGE_BIN_FILES | ||
${PACKAGE_DIRECTORY}/build/native/bin/x64/*.exe | ||
${PACKAGE_DIRECTORY}/build/native/bin/x64/*.dll | ||
${PACKAGE_DIRECTORY}/build/native/bin/x64/*.pdb) | ||
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foreach(PACKAGE_BIN_FILE ${PACKAGE_BIN_FILES}) | ||
get_filename_component(PACKAGE_BIN_FILE_NAME ${PACKAGE_BIN_FILE} NAME) | ||
message("Generating custom command for ${PACKAGE_BIN_FILE_NAME}") | ||
add_custom_command( | ||
OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/${PACKAGE_BIN_FILE_NAME} | ||
PRE_BUILD | ||
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG> | ||
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${PACKAGE_BIN_FILE} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG> | ||
MAIN_DEPENDENCY ${PACKAGE_BIN_FILE} | ||
COMMENT "Updating ${PACKAGE_BIN_FILE} into bin folder" | ||
) | ||
list(APPEND COPY_FILES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/$<CONFIG>/${PACKAGE_BIN_FILE_NAME}) | ||
endforeach() | ||
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add_custom_target(${FETCH_NUGET_PACKAGE_PACKAGE}_copy DEPENDS "${COPY_FILES}") | ||
set_target_properties(${FETCH_NUGET_PACKAGE_PACKAGE}_copy PROPERTIES FOLDER CopyTargets) | ||
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add_dependencies(${FETCH_NUGET_PACKAGE_PACKAGE} ${FETCH_NUGET_PACKAGE_PACKAGE}_copy) | ||
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endfunction(fetch_nuget_package) |
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