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Merge pull request #17 from DABrewery/v33
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V33
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Morbakos authored Feb 27, 2022
2 parents d31620f + b20fd98 commit 38a70c6
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4 changes: 3 additions & 1 deletion CPC-COM[18]-Cache_cash.Altis/Cfg/functions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,9 @@ class CfgFunctions
class setskill {};
class setupssscas {};
class setupsssdrone {};
class buildCacheCash {};
class buildConvoyDefense {};
class create_markers {};
class obj_cache {};
};
};
};
535 changes: 535 additions & 0 deletions CPC-COM[18]-Cache_cash.Altis/Cfg/mapParams.hpp

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107 changes: 54 additions & 53 deletions CPC-COM[18]-Cache_cash.Altis/Cfg/missionParams.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,73 +3,47 @@ class Params
/* TYPE DE JEU */
class gameType
{
title = "Type de jeu :";
title = "<<<<<| Type de jeu |>>>>>";
values[] = {1,2};
texts[] = {
"Trouver la cache d'armes",
"Attaquer un convoi"
"Défendre le convoi"
};
default = 1;
};

/* DIFFICULTE GENERALE */
class difficulte
{
title = "Difficulté :";
values[] = {0,1,2,3};
texts[] = {"Facile (-8 joueurs)","Normale (~10 joueurs)","Difficile (+12 joueurs)","Impossible"};
default = 1;
};

/* METEO */
class heure
{
title = "> Heure :";
title = "==| Environnement : Heure |";
values[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,0};
texts[] = {"01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00","00:00"};
default = 12;
};
class meteo
{
title = "> Météo :";
values[] = {0,1,2,3,4};
texts[] = {"Ciel dégagé","Ciel légèrement nuageux","Ciel nuageux","Pluie","Orage"};
default = 1;
};
class fog
{
title = "> Brouillard :";
values[] = {0,1,2,3};
texts[] = {"Aucun","Léger","Moyen","Dense"};
default = 0;
};
class fullmoon
{
title = "> Nuit de pleine lune :";
title = "------| Environnement : Nuit de pleine lune |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};

/* INSERTION EXTRACTION */
class insertion
class meteo
{
title = "=> Type d'insertion :";
values[] = {0,1,3,4,5};
texts[] = {"Aléatoire","Choisie","Héliportée (IA)","Parachutage","HALO jump"};
title = "------| Environnement : Météo |";
values[] = {0,1,2,3,4};
texts[] = {"Ciel dégagé","Ciel légèrement nuageux","Ciel nuageux","Pluie","Orage"};
default = 1;
};
class extraction
{
title = "=> Extraction :";
values[] = {0,1,2};
texts[] = {"Aucune (au choix du leader)","Aléatoire","héliportée"};
class fog {
title = "------| Environnement : Brouillard |";
values[] = {0,1,2,3};
texts[] = {"Aucun","Léger","Moyen","Dense"};
default = 0;
};

class faction
class faction_player
{
title = "> Faction joueur :";
title = "==|Joueurs : Faction |";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,15,16,17,18,19,20,21,22};
texts[] =
{
Expand Down Expand Up @@ -98,46 +72,63 @@ class Params
};
default = 18;
};
class insertion
{
title = "------| Joueurs : Type d'insertion |";
values[] = {0,1,3,4,5};
texts[] = {"Aléatoire","Choisie","Héliportée (IA)","Parachutage","HALO jump"};
default = 1;
};
class extraction
{
title = "------| Joueurs : Type d'extraction |";
values[] = {0,1,2};
texts[] = {"Aucune (au choix du leader)","Aléatoire","héliportée"};
default = 0;
};

class nvg
{
title = "> Joueurs avec NVG/lampes :";
title = "------| Joueurs : NVG / Lampes |";
values[] = {0,1,2};
texts[] = {"Rien","NVG","Lampes et/ou equipements nocturnes (quand possible)"};
default = 0;
};
class ammocrate
{
title = "> Caisse de matos supplémentaire :";
title = "------| Joueurs : Caisse de matos supplémentaire |";
values[] = {0,1,2,3};
texts[] = {"Non","Caisse","Caisse + arsenal limité","Caisse + arsenal complet"};
default = 0;
};
class vehicule
{
title = "> Vehicule :";
title = "------| Joueurs : Vehicules |";
values[] = {0,1,2,3,4,5,6,7,8,9,10,100};
texts[] = {"Aucun","1","2","3","4","5","6","7","8","9","10","100"};
default = 0;
};
class sss_cas
{
title = "> SSS CAS";
title = "------| Joueurs : CAS SSS |";
values[] = {0,1,2,3,4,5};
texts[] = {"Non","A-10A","Su-25","A-164 Wipeout","To-199 Neophron","A-143 Buzzard"};
default = 0;
};
class sss_drone
{
title = "> SSS Drone";
title = "------| Joueurs : Drone SSS |";
values[] = {0,1,2,3};
texts[] = {"Non","MQ-9 Reaper","MQ-4A Greyhawk","KH-3A Fenghuang"};
default = 0;
};

/* IAs */

/* DIFFICULTE */
class faction_ia
{
title = "=> Faction Ennemie :";
title = "==| ENI : Faction |";
values[] = {
1,2,3,4,5,
101,102,103,104,105,106,107,
Expand Down Expand Up @@ -177,46 +168,56 @@ class Params
};
default = 101;
};

class difficulte
{
title = "------| ENI : Nombre d'hostiles |";
values[] = {0,1,2,3};
texts[] = {"Facile (-8 joueurs)","Normal (~10 joueurs)","Difficile (+12 joueurs)","Impossible"};
default = 1;
};


class menace_at
{
title = "=> Niveau de menace AT (infanterie) :";
title = "------| ENI : Niveau de menace AT (infanterie) |";
values[] = {0,1,2};
texts[] = {"Aucune","Normale","Importante"};
default = 1;
};
class menace_veh_type
{
title = "=> Types des véhicules terrestres ennemis :";
title = "------| ENI : Types des véhicules terrestres |";
values[] = {0,1,2,3};
texts[] = {"Légers","Légers + Moyens","Légers + Moyens + Lourds","Légers + Moyens + (Lourds x 2)"};
default = 2;
};
class menace_veh_nbr
{
title = "=> Nombre de véhicules terrestres ennemis :";
title = "------| ENI : Nombre de véhicules terrestres ennemis |";
values[] = {0,1,2};
texts[] = {"Aucun","Normal","Beaucoup"};
default = 1;
};
class menace_aa
{
title = "=> Présence d'armements AA (infanterie + véhicules) :";
title = "------| ENI : Présence d'armements AA (infanterie + véhicules) |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};
class menace_air
{
title = "=> Présence possible de véhicules aériens ennemis (hélicos + avions) :";
title = "------| ENI : Présence possible de véhicules aériens (hélicos + avions) |";
values[] = {0,1};
texts[] = {"Non","Oui"};
default = 0;
};
class skillIA
{
title = "=> Skill des IAs (par rapport au réglage serveur):";
title = "------| ENI : Skill des IAs (par rapport au réglage serveur) |";
values[] = {0.1,0.3,0.5,0.7,0.85,1,1.2,1.5};
texts[] = {"- 90%","- 70%","- 50%","- 30%","- 15%","Par défaut","+ 20%","+ 50%"};
default = 1;
};
};
};
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