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Grzybojad committed Apr 22, 2019
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28 changes: 27 additions & 1 deletion README.md
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# secret-gameJam-game
# Pingo

Pingo is a puzzle game in which your goal is to paint the whole level in as little steps as possible.
Try to earn all 3 stars in 30 hand crafted levels!

All this gorgeous art was done by Jumbocube.
@RBDev made a level editor for this game, it was a massive help during development and it will be released along with custom level support in the future

#Screenshots
![Pingo gameplay screenshot](screenshots/gameplay.png)
![Pingo menu screenshot](screenshots/mainMenu.png)

# Controls
* Use the DPAD to navigate the menus and the game
* Use CROSS (X) to choose menu option and CIRCLE to go back in menus
* Press START to pause the game

# Releases
[Get the latest release here](https://github.com/Grzybojad/Pingo/releases)

# To Do
Here are some of the planned features:
* more levels with unique gameplay elements like new tiles with special effects
* visual improvements
* better SFX, music
* custom level support
* in game level editor
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1 change: 0 additions & 1 deletion src/menu.cpp
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Expand Up @@ -343,7 +343,6 @@ bool LevelSelect::selectPressed()
}
else
{
// TODO maybe add a sound effect here or something
return false;
}
}
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6 changes: 0 additions & 6 deletions src/texture.hpp
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Expand Up @@ -36,9 +36,6 @@ namespace Texture
doorOpened = 29,
doorLocked = 30,
doorLockedOutline = 31,
doorStar1 = 32,
doorStar2 = 33,
doorStar3 = 34,
doorPlatform = 35,

lf_levelComplete = 41,
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extern vita2d_texture *doorOpenedTexture;
extern vita2d_texture *doorLockedTexture;
extern vita2d_texture *doorLockedOutlineTexture;
extern vita2d_texture *doorStar1Texture;
extern vita2d_texture *doorStar2Texture;
extern vita2d_texture *doorStar3Texture;
extern vita2d_texture *doorPlatformTexture;

extern vita2d_texture *lf_levelCompleteTexture;
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