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GyGerg committed Oct 23, 2022
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2 changes: 2 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
3 changes: 3 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/
.import/
7 changes: 7 additions & 0 deletions SZTE-Thesis-RTS-2022.csproj
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>SZTEThesisRTS2022</RootNamespace>
</PropertyGroup>
</Project>
19 changes: 19 additions & 0 deletions SZTE-Thesis-RTS-2022.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SZTE-Thesis-RTS-2022", "SZTE-Thesis-RTS-2022.csproj", "{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
6 changes: 6 additions & 0 deletions ScriptPlaceholder.cs
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using Godot;
using System;

public partial class ScriptPlaceholder : Node
{
}
1 change: 1 addition & 0 deletions icon.svg
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37 changes: 37 additions & 0 deletions icon.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://dytynfowk56oh"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
19 changes: 19 additions & 0 deletions project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="SZTE-Thesis-RTS-2022"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"

[dotnet]

project/assembly_name="SZTE-Thesis-RTS-2022"

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