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# Normalize EOL for all files that Git considers text files. | ||
* text=auto eol=lf |
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# Godot 4+ specific ignores | ||
.godot/ | ||
.import/ |
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<Project Sdk="Godot.NET.Sdk/4.0.0-beta.3"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<EnableDynamicLoading>true</EnableDynamicLoading> | ||
<RootNamespace>SZTEThesisRTS2022</RootNamespace> | ||
</PropertyGroup> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SZTE-Thesis-RTS-2022", "SZTE-Thesis-RTS-2022.csproj", "{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
ExportDebug|Any CPU = ExportDebug|Any CPU | ||
ExportRelease|Any CPU = ExportRelease|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU | ||
{BEFA7C1E-868F-472B-B762-8377B1E1A9FC}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU | ||
EndGlobalSection | ||
EndGlobal |
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using Godot; | ||
using System; | ||
|
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public partial class ScriptPlaceholder : Node | ||
{ | ||
} |
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[remap] | ||
|
||
importer="texture" | ||
type="CompressedTexture2D" | ||
uid="uid://dytynfowk56oh" | ||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://icon.svg" | ||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] | ||
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[params] | ||
|
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_compression=1 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
compress/channel_pack=0 | ||
mipmaps/generate=false | ||
mipmaps/limit=-1 | ||
roughness/mode=0 | ||
roughness/src_normal="" | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/normal_map_invert_y=false | ||
process/hdr_as_srgb=false | ||
process/hdr_clamp_exposure=false | ||
process/size_limit=0 | ||
detect_3d/compress_to=1 | ||
svg/scale=1.0 | ||
editor/scale_with_editor_scale=false | ||
editor/convert_colors_with_editor_theme=false |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=5 | ||
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[application] | ||
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config/name="SZTE-Thesis-RTS-2022" | ||
config/features=PackedStringArray("4.0", "Forward Plus") | ||
config/icon="res://icon.svg" | ||
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[dotnet] | ||
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project/assembly_name="SZTE-Thesis-RTS-2022" |