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idl: Bump AgilitySDK export to latest stable 614.
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Apparently some developers are actually checking that ...

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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HansKristian-Work committed Dec 3, 2024
1 parent 4c6bbce commit 7670dd4
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion include/vkd3d_d3d12.idl
Original file line number Diff line number Diff line change
Expand Up @@ -378,7 +378,7 @@ const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
const UINT D3D12_SDK_VERSION = 610;
const UINT D3D12_SDK_VERSION = 614;
const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32;
const UINT D3D12_SHADER_MAJOR_VERSION = 5;
const UINT D3D12_SHADER_MAX_INSTANCES = 65535;
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2 changes: 1 addition & 1 deletion libs/d3d12core/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -759,4 +759,4 @@ HRESULT WINAPI DLLEXPORT D3D12GetInterface(REFCLSID rcslid, REFIID iid, void **d

/* Just expose the latest stable AgilitySDK version.
* This is actually exported as a UINT and not a function it seems. */
DLLEXPORT const UINT D3D12SDKVersion = 610;
DLLEXPORT const UINT D3D12SDKVersion = 614;

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