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Queue profile improvements #2268

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Makes it easier to debug CPU submission overhead, etc.

Allows us to study specific parts of submission overhead.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
@HansKristian-Work HansKristian-Work force-pushed the queue-profile-improvements branch from 7b4f3e8 to 14118f2 Compare January 3, 2025 14:41
Makes it easier to tell what the submission threads are doing.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
@HansKristian-Work HansKristian-Work force-pushed the queue-profile-improvements branch from 14118f2 to ceb53e9 Compare January 3, 2025 14:42
Games rarely use more than 1 DIRECT queue anyway, but compute/copy can
be more strained.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
Try to avoid scenarios where different prio queues share a physical
queue.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
There is no point in waiting for fences to be signalled before they are
killed.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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The queue refactoring turned out to be a bad idea after all, so dropping for now.

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