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Redesigned, refactored, and optimized hundreds of lines of code for a program to make proper use of interfaces, abstract classes, objects, and separate files while also implementing dijkstra’s pathing algorithm for improved character movement.

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Hark64/lumberjack-simulation

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Redesigned, refactored, and optimized hundreds of lines of code for a program to make proper use of interfaces, abstract classes, objects, and separate files while also implementing dijkstra’s pathing algorithm for improved character movement.

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