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Subtlety: Talents, auras, abilities, priority.
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TheWarWithin/Diffs/10.2.5.53007_to_11.0.2.55763_MonkBrewmaster.diff
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TheWarWithin/Diffs/10.2.5.53007_to_11.0.2.55763_WarriorProtection.diff
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actions.precombat+=/stealth | ||
actions.precombat+=/apply_poison | ||
actions.precombat+=/variable,name=algethar_puzzle_box_precombat_cast,value=3 | ||
actions.precombat+=/use_item,name=algethar_puzzle_box | ||
actions.precombat+=/slice_and_dice,precombat_seconds=1 | ||
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||
# Restealth if possible (no vulnerable enemies in combat) | ||
actions+=/stealth | ||
# Interrupt on cooldown to allow simming interactions with that | ||
actions+=/kick | ||
# Used to determine whether cooldowns wait for SnD based on targets. | ||
actions+=/variable,name=snd_condition,value=buff.slice_and_dice.up|spell_targets.shuriken_storm>=cp_max_spend | ||
# Check CDs at first | ||
actions+=/call_action_list,name=cds | ||
# Apply Slice and Dice at 4+ CP if it expires within the next GCD or is not up | ||
actions+=/slice_and_dice,if=spell_targets.shuriken_storm<cp_max_spend&buff.slice_and_dice.remains<gcd.max&fight_remains>6&combo_points>=4 | ||
# Run fully switches to the Stealthed Rotation (by doing so, it forces pooling if nothing is available). | ||
actions+=/run_action_list,name=stealthed,if=stealthed.all | ||
# Used to define when to use stealth CDs or builders | ||
actions+=/variable,name=stealth_threshold,value=20+talent.vigor.rank*25+talent.thistle_tea*20+talent.shadowcraft*20 | ||
actions+=/variable,name=stealth_helper,value=energy>=variable.stealth_threshold | ||
actions+=/variable,name=stealth_helper,value=energy.deficit<=variable.stealth_threshold,if=!talent.vigor|talent.shadowcraft | ||
# Consider using a Stealth CD when reaching the energy threshold | ||
actions+=/call_action_list,name=stealth_cds,if=variable.stealth_helper|talent.invigorating_shadowdust | ||
actions+=/call_action_list,name=finish,if=effective_combo_points>=cp_max_spend | ||
# Finish at maximum or close to maximum combo point value | ||
actions+=/call_action_list,name=finish,if=combo_points.deficit<=1|fight_remains<=1&effective_combo_points>=3 | ||
actions+=/call_action_list,name=finish,if=spell_targets.shuriken_storm>=4&effective_combo_points>=4 | ||
# Use a builder when reaching the energy threshold | ||
actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold | ||
# Lowest priority in all of the APL because it causes a GCD | ||
actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen | ||
actions+=/arcane_pulse | ||
actions+=/lights_judgment | ||
actions+=/bag_of_tricks | ||
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||
# Builders Keep using Shuriken Storm for Lingering Shadows on high stacks. | ||
actions.build+=/shuriken_storm,if=spell_targets>=2+(talent.gloomblade&buff.lingering_shadow.remains>=6|buff.perforated_veins.up) | ||
actions.build+=/gloomblade | ||
actions.build+=/backstab | ||
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||
# Cooldowns Helper Variable for Flagellation for trinket synchronisation | ||
actions.cds+=/variable,name=trinket_conditions,value=(!equipped.witherbarks_branch|equipped.witherbarks_branch&trinket.witherbarks_branch.cooldown.remains<=8|equipped.bandolier_of_twisted_blades|talent.invigorating_shadowdust) | ||
# Cold Blood on 5 combo points when not playing Secret Technique | ||
actions.cds+=/cold_blood,if=!talent.secret_technique&combo_points>=5 | ||
actions.cds+=/sepsis,if=variable.snd_condition&target.time_to_die>=16&(buff.perforated_veins.up|!talent.perforated_veins) | ||
# Defines Flagellation use in a stacked manner with trinkets and Shadow Blades | ||
actions.cds+=/flagellation,cycle_targets=1,if=variable.snd_condition&combo_points>=5&target.time_to_die>10&(variable.trinket_conditions&cooldown.shadow_blades.remains<=3|boss&fight_remains<=28|cooldown.shadow_blades.remains>=14&talent.invigorating_shadowdust&talent.double_dance)&(!talent.invigorating_shadowdust|talent.sepsis|!talent.double_dance|talent.invigorating_shadowdust.rank=2&spell_targets.shuriken_storm>=2|cooldown.symbols_of_death.remains<=3|buff.symbols_of_death.remains>3) | ||
# Align Symbols of Death to Flagellation. | ||
actions.cds+=/symbols_of_death,if=variable.snd_condition&(!buff.the_rotten.up|!set_bonus.tier30_2pc)&buff.symbols_of_death.remains<=3&(!talent.flagellation|cooldown.flagellation.remains>10|buff.shadow_dance.remains>=2&talent.invigorating_shadowdust|cooldown.flagellation.up&combo_points>=5&!talent.invigorating_shadowdust) | ||
# Align Shadow Blades to Flagellation. | ||
actions.cds+=/shadow_blades,if=variable.snd_condition&(combo_points<=1|set_bonus.tier31_4pc)&(buff.flagellation_buff.up|buff.flagellation_persist.up|!talent.flagellation) | ||
# ER during Shadow Dance. | ||
actions.cds+=/echoing_reprimand,if=variable.snd_condition&combo_points.deficit>=3 | ||
# Shuriken Tornado with Symbols of Death on 3 and more targets | ||
actions.cds+=/shuriken_tornado,if=variable.snd_condition&buff.symbols_of_death.up&combo_points<=2&!buff.premeditation.up&(!talent.flagellation|cooldown.flagellation.remains>20)&spell_targets.shuriken_storm>=3 | ||
# Shuriken Tornado only outside of cooldowns | ||
actions.cds+=/shuriken_tornado,if=variable.snd_condition&!buff.shadow_dance.up&!buff.flagellation_buff.up&!buff.flagellation_persist.up&!buff.shadow_blades.up&spell_targets.shuriken_storm<=2&!raid_event.adds.up | ||
actions.cds+=/shadow_dance,if=!buff.shadow_dance.up&boss&fight_remains<=8+talent.subterfuge.enabled | ||
# Goremaws Bite during Shadow Dance if possible. | ||
actions.cds+=/goremaws_bite,if=variable.snd_condition&combo_points.deficit>=3&(!cooldown.shadow_dance.up|talent.double_dance&buff.shadow_dance.up&!talent.invigorating_shadowdust|spell_targets.shuriken_storm<4&!talent.invigorating_shadowdust|talent.the_rotten|raid_event.adds.up) | ||
# Thistle Tea during Shadow Dance when close to max stacks. | ||
actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&cooldown.thistle_tea.charges_fractional>=2.5&buff.shadow_dance.remains>=4 | ||
# Thistle Tea during Shadow Dance when Secret Techniques is up. | ||
actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&buff.shadow_dance.remains>=4&cooldown.secret_technique.remains<=10 | ||
# Thistle Tea for energy | ||
actions.cds+=/thistle_tea,if=!buff.thistle_tea.up&(energy.deficit>=(100)|!buff.thistle_tea.up&boss&fight_remains<=(6*cooldown.thistle_tea.charges))&(cooldown.symbols_of_death.remains>=3|buff.symbols_of_death.up)&combo_points.deficit>=2 | ||
actions.cds+=/potion,if=buff.bloodlust.react|boss&fight_remains<30|buff.symbols_of_death.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=10) | ||
actions.cds+=/variable,name=racial_sync,value=buff.shadow_blades.up|!talent.shadow_blades&buff.symbols_of_death.up|boss&fight_remains<20 | ||
actions.cds+=/blood_fury,if=variable.racial_sync | ||
actions.cds+=/berserking,if=variable.racial_sync | ||
actions.cds+=/fireblood,if=variable.racial_sync | ||
actions.cds+=/ancestral_call,if=variable.racial_sync | ||
# Sync specific trinkets to Flagellation or Shadow Dance. | ||
actions.cds+=/use_item,name=ashes_of_the_embersoul,if=(buff.cold_blood.up|(!talent.danse_macabre&buff.shadow_dance.up|buff.danse_macabre.stack>=3)&!talent.cold_blood)|boss&fight_remains<10 | ||
actions.cds+=/use_item,name=witherbarks_branch,if=buff.flagellation_buff.up&talent.invigorating_shadowdust|buff.shadow_blades.up|equipped.bandolier_of_twisted_blades&raid_event.adds.up | ||
actions.cds+=/use_item,name=mirror_of_fractured_tomorrows,if=buff.shadow_dance.up&(target.time_to_die>=15|equipped.ashes_of_the_embersoul) | ||
actions.cds+=/use_item,name=beacon_to_the_beyond,use_off_gcd=1,if=!stealthed.all&(buff.deeper_daggers.up|!talent.deeper_daggers)&(!raid_event.adds.up|!equipped.stormeaters_boon|trinket.stormeaters_boon.cooldown.remains>20) | ||
actions.cds+=/use_item,name=manic_grieftorch,use_off_gcd=1,if=!stealthed.all&(!raid_event.adds.up|!equipped.stormeaters_boon|trinket.stormeaters_boon.cooldown.remains>20) | ||
## PI | ||
## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.shadow_dance.up | ||
# Default fallback for usable items: Use outside of Stealth/Shadow Dance. | ||
actions.cds+=/use_items,if=!stealthed.all&(!trinket.mirror_of_fractured_tomorrows.cooldown.ready|!equipped.mirror_of_fractured_tomorrows)&(!trinket.ashes_of_the_embersoul.cooldown.ready|!equipped.ashes_of_the_embersoul)|boss&fight_remains<10 | ||
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||
# Finisher Defines what abilities need to be used for DM stacks before casting Secret Technique. | ||
actions.finish+=/variable,name=secret_condition,value=(action.gloomblade.used_for_danse|action.shadowstrike.used_for_danse|action.backstab.used_for_danse|action.shuriken_storm.used_for_danse)&(action.eviscerate.used_for_danse|action.black_powder.used_for_danse|action.rupture.used_for_danse)|!talent.danse_macabre | ||
# Apply Rupture if its not up. | ||
actions.finish+=/rupture,if=!dot.rupture.ticking&target.time_to_die-remains>6 | ||
actions.finish+=/variable,name=premed_snd_condition,value=talent.premeditation.enabled&spell_targets.shuriken_storm<5 | ||
# Refresh Slice and Dice outside of Shadow Dance. | ||
actions.finish+=/slice_and_dice,if=!stealthed.all&!variable.premed_snd_condition&spell_targets.shuriken_storm<6&!buff.shadow_dance.up&buff.slice_and_dice.remains<fight_remains&refreshable | ||
# Variable to decide when not to use Rupture. | ||
actions.finish+=/variable,name=skip_rupture,value=buff.thistle_tea.up&spell_targets.shuriken_storm=1|buff.shadow_dance.up&(spell_targets.shuriken_storm=1|dot.rupture.ticking&spell_targets.shuriken_storm>=2) | ||
actions.finish+=/rupture,if=(!variable.skip_rupture|priority_rotation)&target.time_to_die-remains>6&refreshable | ||
# Refresh Rupture during Shadow Dance with Finality. | ||
actions.finish+=/rupture,if=buff.finality_rupture.up&buff.shadow_dance.up&spell_targets.shuriken_storm<=4&!action.rupture.used_for_danse | ||
actions.finish+=/cold_blood,if=variable.secret_condition&cooldown.secret_technique.ready | ||
# Synchronizes Secret to Cold Blood if possible. Defaults to use once a builder and finisher is used. | ||
actions.finish+=/secret_technique,if=variable.secret_condition&(!talent.cold_blood|cooldown.cold_blood.remains>buff.shadow_dance.remains-2|!talent.improved_shadow_dance) | ||
# Multidotting targets that will live long enough, refresh during pandemic. | ||
actions.finish+=/rupture,cycle_targets=1,if=!variable.skip_rupture&!priority_rotation&spell_targets.shuriken_storm>=2&target.time_to_die>=(2*combo_points)&refreshable | ||
# Refresh Rupture early if it will expire during Symbols. Do that refresh if SoD gets ready in the next 5s. | ||
actions.finish+=/rupture,if=!variable.skip_rupture&remains<cooldown.symbols_of_death.remains+10&cooldown.symbols_of_death.remains<=5&target.time_to_die-remains>cooldown.symbols_of_death.remains+5 | ||
actions.finish+=/black_powder,if=!priority_rotation&spell_targets>=3 | ||
actions.finish+=/coup_de_grace | ||
actions.finish+=/eviscerate | ||
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||
# Stealth Cooldowns Helper Variable for Shadow Dance. | ||
actions.stealth_cds+=/variable,name=shd_threshold,value=cooldown.shadow_dance.charges_fractional>=0.75+talent.double_dance | ||
# Helper variable to check for Cold Blood and The Rotten buff. | ||
actions.stealth_cds+=/variable,name=rotten_cb,value=(!buff.the_rotten.up|!set_bonus.tier30_2pc)&(!talent.cold_blood|cooldown.cold_blood.remains<4|cooldown.cold_blood.remains>10) | ||
# Consider Flagellation, Symbols and Secret Technique cooldown when using Vanish with Shadow Dust. | ||
actions.stealth_cds+=/vanish,if=(combo_points.deficit>1|buff.shadow_blades.up&talent.invigorating_shadowdust)&!variable.shd_threshold&(cooldown.flagellation.remains>=60|!talent.flagellation|boss&fight_remains<=(30*cooldown.vanish.charges))&(cooldown.symbols_of_death.remains>3|!set_bonus.tier30_2pc)&(cooldown.secret_technique.remains>=10|!talent.secret_technique|cooldown.vanish.charges>=2&talent.invigorating_shadowdust&(buff.the_rotten.up|!talent.the_rotten)&!raid_event.adds.up) | ||
# Pool for Shadowmeld unless we are about to cap on Dance charges. | ||
actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40,if=race.night_elf | ||
actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10&!variable.shd_threshold&combo_points.deficit>4 | ||
actions.stealth_cds+=/variable,name=shd_combo_points,value=combo_points.deficit>=3 | ||
# Shadow dance when Rupture is up and synchronize depending on talent choice. | ||
actions.stealth_cds+=/shadow_dance,if=(dot.rupture.ticking|talent.invigorating_shadowdust)&variable.rotten_cb&(!talent.the_first_dance|combo_points.deficit>=4|buff.shadow_blades.up)&(variable.shd_combo_points&variable.shd_threshold|(buff.shadow_blades.up|cooldown.symbols_of_death.up&!talent.sepsis|buff.symbols_of_death.remains>=4&!set_bonus.tier30_2pc|!buff.symbols_of_death.remains&set_bonus.tier30_2pc)&cooldown.secret_technique.remains<10+12*(!talent.invigorating_shadowdust|set_bonus.tier30_2pc)) | ||
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# Stealthed Rotation Always Strike from Stealth | ||
actions.stealthed+=/shadowstrike,if=buff.stealth.up&(spell_targets.shuriken_storm<4|priority_rotation) | ||
# Finish when on Animacharged combo points or max combo points. | ||
actions.stealthed+=/call_action_list,name=finish,if=effective_combo_points>=cp_max_spend | ||
actions.stealthed+=/call_action_list,name=finish,if=buff.shuriken_tornado.up&combo_points.deficit<=2 | ||
actions.stealthed+=/call_action_list,name=finish,if=combo_points.deficit<=1+(talent.deeper_stratagem|talent.secret_stratagem) | ||
# Backstab for Danse Macabre stack generation during Shadowblades. | ||
actions.stealthed+=/backstab,if=!buff.premeditation.up&buff.shadow_dance.remains>=3&buff.shadow_blades.up&!used_for_danse&talent.danse_macabre&spell_targets.shuriken_storm<=3&!buff.the_rotten.up | ||
# Gloomblade for Danse Macabre stack generation during Shadowblades. | ||
actions.stealthed+=/gloomblade,if=!buff.premeditation.up&buff.shadow_dance.remains>=3&buff.shadow_blades.up&!used_for_danse&talent.danse_macabre&spell_targets.shuriken_storm<=4 | ||
# Shadow Strike for Danse Macabre stack generation during Shadowblades. | ||
actions.stealthed+=/shadowstrike,if=!used_for_danse&buff.shadow_blades.up | ||
actions.stealthed+=/shuriken_storm,if=!buff.premeditation.up&spell_targets>=4 | ||
actions.stealthed+=/shadowstrike |
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