Skip to content
View Long18's full-sized avatar
:octocat:
// TODO: Add status
:octocat:
// TODO: Add status

Block or report Long18

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Long18/README.md

🤡 🤡 🤡 🤡 🤡

 

BuyMeACoffee     PayPal     

 

Thank you for reaching out. Please feel free to contact me using the provided public methods if you need assistance @Long18

 

Copyright © 2023-present William

Pinned Loading

  1. 00. Unity's Event Functions.md 00. Unity's Event Functions.md
    1
    ### **Unity Event Functions for Application Flow**
    2
    
                  
    3
    Unity provides several event functions to manage the application’s lifecycle:  
    4
    
                  
    5
    #### **1. `OnApplicationFocus()`**  
  2. Common Windows Icon DLL Paths Common Windows Icon DLL Paths
    1
    # Common Windows Icon DLL Paths
    2
    
                  
    3
    This gist provides paths to some of the common `.dll` files that contain system icons in Windows. These `.dll` files are typically located in the `System32` directory, but some might be found in other locations as well.
    4
    
                  
    5
    ## System Icon Libraries
  3. FixMissingScript.cs FixMissingScript.cs
    1
    using System.Collections.Generic;
    2
    using UnityEngine;
    3
    using UnityEditor;
    4
    
                  
    5
    /// <summary>
  4. This Unity editor script exports ind... This Unity editor script exports individual sub-sprites from a selected sprite asset as PNG files.
    1
    using System.IO;
    2
    using UnityEditor;
    3
    using UnityEngine;
    4
    
                  
    5
    namespace Long18.Utils
  5. The BuildAddressablesEditorWindow cl... The BuildAddressablesEditorWindow class streamlines Unity Addressable Assets building in the Editor, providing a shortcut (Alt+ B) under "Tools." It automates asset cleanup, initiates the build, and logs success/errors, enhancing the efficiency of the Addressable Assets build process.
    1
     public class BuildAddressablesEditorWindow: EditorWindow
    2
        {
    3
            [MenuItem("Tools/BuildAddressable &b")]
    4
            public static void BuildAndRun()
    5
            {
  6. ClearBrowserCache.md ClearBrowserCache.md
    1
    ## Clear Browser Cache Script
    2
    
                  
    3
    This script allows you to clear the browser cache using JavaScript.
    4
    
                  
    5
    ```javascript