Skip to content

Actions: MeltyPlayer/FinModelUtility

Actions

.NET

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
174 workflow runs
174 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

January 4, 2025 03:10 4m 30s
Updated a bunch of packages.
.NET #148: Commit 8a7f05e pushed by MeltyPlayer
January 4, 2025 00:43 4m 29s main
January 4, 2025 00:43 4m 29s
Updated schema.
.NET #147: Commit ecbbb2f pushed by MeltyPlayer
January 4, 2025 00:31 3m 1s main
January 4, 2025 00:31 3m 1s
Investigated more stuff in benchmarks.
.NET #146: Commit 05343ef pushed by MeltyPlayer
January 4, 2025 00:24 4m 31s main
January 4, 2025 00:24 4m 31s
Moved the shader source generators into a /source directory.
.NET #145: Commit 9113ff7 pushed by MeltyPlayer
December 22, 2024 21:57 3m 43s main
December 22, 2024 21:57 3m 43s
Set up logic to read some textures for SM64 DS.
.NET #144: Commit 7804b37 pushed by MeltyPlayer
December 22, 2024 21:52 3m 44s main
December 22, 2024 21:52 3m 44s
Set up start of animation class for SM64 based on decomp.
.NET #143: Commit 759daa0 pushed by MeltyPlayer
December 22, 2024 07:39 3m 6s main
December 22, 2024 07:39 3m 6s
Fixed minor bug in reading N64 textures.
.NET #142: Commit 2f6d5dd pushed by MeltyPlayer
December 22, 2024 04:43 4m 34s main
December 22, 2024 04:43 4m 34s
Started setting up a type for building GLSL strings.
.NET #141: Commit 71d19b8 pushed by MeltyPlayer
December 22, 2024 04:14 3m 6s main
December 22, 2024 04:14 3m 6s
Fixed some more reflection/bump map bugs.
.NET #140: Commit 333ce48 pushed by MeltyPlayer
December 21, 2024 10:52 4m 18s main
December 21, 2024 10:52 4m 18s
Fixed typo in last commit.
.NET #139: Commit b0f9d05 pushed by MeltyPlayer
December 21, 2024 08:24 2m 51s main
December 21, 2024 08:24 2m 51s
Reapply "Finally supported bump maps for BMD models."
.NET #138: Commit 3bf11af pushed by MeltyPlayer
December 21, 2024 08:14 3m 44s main
December 21, 2024 08:14 3m 44s
Revert "Finally supported bump maps for BMD models."
.NET #137: Commit c70e3fe pushed by MeltyPlayer
December 21, 2024 08:10 4m 24s main
December 21, 2024 08:10 4m 24s
Finally supported bump maps for BMD models.
.NET #136: Commit 06cf4da pushed by MeltyPlayer
December 21, 2024 08:09 3m 46s main
December 21, 2024 08:09 3m 46s
Exposed indirect textures in BMD, which are used for bumpmapping.
.NET #135: Commit cb63dad pushed by MeltyPlayer
December 20, 2024 00:36 4m 33s main
December 20, 2024 00:36 4m 33s
Fixed issue with slashes in game and local path property.
.NET #134: Commit a3864e3 pushed by MeltyPlayer
December 19, 2024 20:31 4m 49s main
December 19, 2024 20:31 4m 49s
Set up the file tree view to use the old tree view interfaces.
.NET #133: Commit 634a702 pushed by MeltyPlayer
December 19, 2024 07:38 4m 12s main
December 19, 2024 07:38 4m 12s
Added game/file to github link.
.NET #132: Commit 795fb5a pushed by MeltyPlayer
December 19, 2024 02:35 4m 47s main
December 19, 2024 02:35 4m 47s
Set up a common component for rendering a readonly code viewer.
.NET #131: Commit e23bf7a pushed by MeltyPlayer
December 18, 2024 08:32 4m 33s main
December 18, 2024 08:32 4m 33s
Fixed some NPEs.
.NET #130: Commit dbcdc67 pushed by MeltyPlayer
December 18, 2024 05:53 4m 46s main
December 18, 2024 05:53 4m 46s
December 14, 2024 22:00 5m 2s
Created an empty export button.
.NET #128: Commit 16ea7fc pushed by MeltyPlayer
December 14, 2024 04:29 4m 24s main
December 14, 2024 04:29 4m 24s
Got rid of the textureless shader program finally.
.NET #127: Commit 86d5591 pushed by MeltyPlayer
December 12, 2024 10:46 4m 23s main
December 12, 2024 10:46 4m 23s
Commented out flaky test.
.NET #126: Commit 96d94a5 pushed by MeltyPlayer
December 12, 2024 09:31 4m 28s main
December 12, 2024 09:31 4m 28s
December 12, 2024 09:29 5m 52s