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Updated the EXE and set up a batch file for Melee.
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MeltyPlayer committed Nov 5, 2023
1 parent 753a998 commit cb2bf58
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"commandName": "Project",
"commandLineArgs": "super_mario_sunshine"
},
"Super Smash Bros. Melee": {
"commandName": "Project",
"commandLineArgs": "super_smash_bros_melee"
},
"Wind Waker": {
"commandName": "Project",
"commandLineArgs": "wind_waker"
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using uni.games.pikmin_2;
using uni.games.professor_layton_vs_phoenix_wright;
using uni.games.super_mario_sunshine;
using uni.games.super_smash_bros_melee;
using uni.games.wind_waker;

namespace uni.cli {
Expand Down Expand Up @@ -106,6 +107,11 @@ public class ProfessorLaytonVsPhoenixWrightOptions
public class SuperMarioSunshineOptions
: IMassExporterOptions<SuperMarioSunshineMassExporter> { }

[Verb("super_smash_bros_melee",
HelpText = "Export models en-masse from Super Smash Bros. Melee.")]
public class SuperSmashBrosMeleeOptions
: IMassExporterOptions<SuperSmashBrosMeleeMassExporter> { }

[Verb("wind_waker",
HelpText = "Export models en-masse from Wind Waker.")]
public class WindWakerOptions : IMassExporterOptions<WindWakerMassExporter> { }
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using dat.api;

namespace uni.games.super_smash_bros_melee {
public class SuperSmashBrosMeleeMassExporter : IMassExporter {
public void ExportAll()
=> ExporterUtil.ExportAllForCli(
new SuperSmashBrosMeleeModelAnnotatedFileGatherer(),
new DatModelImporter());
}
}
3 changes: 3 additions & 0 deletions cli/rip_super_smash_bros_melee.bat
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tools\universal_asset_tool\universal_asset_tool.exe super_smash_bros_melee

pause
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