This is a game engine. It's based on OpenGl.
Now available:
- Base 2D objects
- Keyboard input
- Mouse input
- 2D physics
- Init objects from file. You need to use my own language to do this
Firstly, you need to indicate type of object. After that you can indicate position, size, color, vertices. You can check example in the Object.object file.
type=point
position=0,0
color=255,255,255,255
type=line
position=0,0
position=40,0
color=255,255,255,255
type=rectangle
position=0,0
scale=1,1
color=255,255,255,255
type=circle
position=0,0
radius=50
color=255,255,255
type=triangle
position=0,0
scale=1,1
vertex=-20,0
vertex=0,20
vertex=20,0
color=255,255,255,255
position=0,0
scale=1,1
vertex=-100,-100,
vertex=-50,40
vertex=0,100
vertex=100,20
color=255,255,255,255