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CUTLASS 3.7 (#2045)
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* CUTLASS 3.7

* clean up changelog

---------

Co-authored-by: yuzhai <[email protected]>
Co-authored-by: Haicheng Wu <[email protected]>
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10 changes: 9 additions & 1 deletion CHANGELOG.md
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# NVIDIA CUTLASS Changelog
## [3.7.0](https://github.com/NVIDIA/cutlass/releases/tag/v3.7.0) (2025-01-11)
- [Hopper blockwise scaling FP8 GEMM](./examples/67_hopper_fp8_warp_specialized_gemm_with_blockwise_scaling/67_hopper_fp8_warp_specialized_gemm_with_blockwise_scaling.cu) uses 2D scaling tensor, assigning one value per threadblock. This allows a finer-grained scaling to be applied for each output tile per gemm-k iteration. The operands and scaling tensors are loaded from global memory to shared memory using TMA and cp_async, respectively. The scaling is applied inside the mainloop. Details with figures are [here](https://github.com/NVIDIA/cutlass/pull/1932#issue-2645398439).
- [Distributed GEMM](./examples/65_distributed_gemm/65_distributed_gemm.cu) is a new (experimental) API which can turn existing CUTLASS GEMM kernels into pipelined Tensor Parallel GEMMs that run efficiently on NVLink-based network of GPUs. Its pipelining schedules can hide most of the communication behind computation, and relies on point-to-point communication, which can simply use CUDA runtime's peer device access feature. It also utilizes remote TMA loads and memcopies with CUDA graphs to handle communication primarily through the Copy Engine, leaving all SMs free for Hopper's persistent kernels. For more details you can refer to the [DistGEMM blog post](https://blog.shi-labs.com/distributed-gemm-88be6a481e2b).
- Improved persistent grid launch for Hopper kernels with large cluster sizes (>= size of 4) using the new `make_kernel_hardware_info` API as shown in [example 48](./examples/48_hopper_warp_specialized_gemm/48_hopper_warp_specialized_gemm.cu).
- Enabled high precision accumulation for Hopper FP8 Sparse GEMM.
- Various improvements and fixes from the community and CUTLASS team. Thanks to everyone who submitted PRs!
- Optimal code generation with CUDA toolkit versions 12.6.

## [3.6.0](https://github.com/NVIDIA/cutlass/releases/tag/v3.6.0) (2024-10-03)

- [Hopper structured sparse GEMM](./examples/62_hopper_sparse_gemm/62_hopper_sparse_gemm.cu).
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## Copyright

Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
SPDX-License-Identifier: BSD-3-Clause

```
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
SPDX-License-Identifier: BSD-3-Clause

Redistribution and use in source and binary forms, with or without
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![ALT](./media/images/gemm-hierarchy-with-epilogue-no-labels.png "Complete CUDA GEMM decomposition")

# CUTLASS 3.6.0
# CUTLASS 3.7.0

_CUTLASS 3.6.0 - October 2024_
_CUTLASS 3.7.0 - January 2025_

CUTLASS is a collection of CUDA C++ template abstractions for implementing
high-performance matrix-matrix multiplication (GEMM) and related computations at all levels
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In addition to GEMMs, CUTLASS implements high-performance convolution via the implicit GEMM algorithm. Implicit GEMM is the formulation of a convolution operation as a GEMM thereby taking advantage of CUTLASS's modular GEMM pipeline. This allows CUTLASS to build convolutions by reusing highly-optimized GEMM components.

# What's New in CUTLASS 3.7

# What's New in CUTLASS 3.6
CUTLASS 3.7.0 is an update to CUTLASS adding:

CUTLASS 3.6.0 is an update to CUTLASS adding:

- [Hopper structured sparse GEMM](./examples/62_hopper_sparse_gemm/62_hopper_sparse_gemm.cu).
+ [FP16](./test/unit/gemm/device/sm90_sparse_gemm_f16_f16_f32_tensor_op_f32.cu)
+ [FP8](./test/unit/gemm/device/sm90_sparse_gemm_f8_f8_f32_tensor_op_f32.cu)
+ [INT8](./test/unit/gemm/device/sm90_sparse_gemm_s8_s8_s32_tensor_op_s32.cu)
+ [TF32](./test/unit/gemm/device/sm90_sparse_gemm_tf32_tf32_f32_tensor_op_f32.cu)
- A refactor to the CUTLASS 3.x convolution `kernel::ConvUniversal` [API](./include/cutlass/conv/kernel/sm90_implicit_gemm_tma_warpspecialized.hpp) to bring it in line with `gemm::GemmUniversal`. Now the 3.x convolution API is no longer considered as a beta API.
- [An improved mixed input GEMM](./examples/55_hopper_mixed_dtype_gemm/README.md) and a [lookup table implementation](./examples/55_hopper_mixed_dtype_gemm/55_hopper_int4_fp8_gemm.cu) for `INT4`x`FP8` scale-only mode.
- [EVT nodes for Top-K selection and softmax](./include/cutlass/epilogue/fusion/sm90_visitor_topk_softmax.hpp) and [GEMM example using those](./examples/61_hopper_gemm_with_topk_and_softmax/61_hopper_gemm_with_topk_and_softmax.cu).
- [Programmatic Dependent Launch](./include/cutlass/arch/grid_dependency_control.h) (PDL) that leverages a new Hopper feature to speedup two back-to-back kernels, and its corresponding [documentations](./media/docs/dependent_kernel_launch.md).
- [A new debugging tool, synclog](./include/cutlass/arch/synclog.hpp), for dumping out all synchronization events from within a kernel to a file. Please see [synclog documentation](./media/docs/utilities.md#debugging-asynchronous-kernels-with-cutlasss-built-in-synclog-tool) for details.
- A new TMA-enabled [epilogue](./include/cutlass/epilogue/collective/sm90_epilogue_array_tma_warpspecialized.hpp) for grouped GEMM that brings significant performance improvement, as well as its EVT support.
- A SIMT-enabled pointer-array [epilogue](./include/cutlass/epilogue/collective/sm70_epilogue_vectorized_array.hpp).
- A new [Ping-Pong kernel schedule for Grouped GEMM](./include/cutlass/gemm/kernel/sm90_gemm_array_tma_warpspecialized_pingpong.hpp) and some other optimizations.
- [A new instantiation strategy for CUTLASS profiler kernels](./python/cutlass_library/sm90_shapes.py) along with [improved documentation for instantiation level in CUTLASS profiler](./media/docs/profiler.md#instantiating-more-kernels-with-hopper).
- A new hardware support for comparisons and computations of [`cutlass::bfloat16_t`](./include/cutlass/bfloat16.h)
- Fixed use of isnan on Windows for [`half_t`](./test/unit/core/functional.cu).
- A new [Hopper blockwise scaling FP8 GEMM](./examples/67_hopper_fp8_warp_specialized_gemm_with_blockwise_scaling/67_hopper_fp8_warp_specialized_gemm_with_blockwise_scaling.cu) where the operands and block scaling tensor are staged via shared memory.
- [Distributed GEMM](./examples/65_distributed_gemm/65_distributed_gemm.cu) is an experimental pipelined Tensor Parallelism implementation utilizing existing CUTLASS kernels and CUDA runtime features, which can hide the most of communication behind computation.
- Improved persistent grid launch for Hopper kernels with large cluster sizes (>= size of 4) using the new `make_kernel_hardware_info` API as shown in [example 48](./examples/48_hopper_warp_specialized_gemm/48_hopper_warp_specialized_gemm.cu).
- Enabled high precision accumulation for Hopper FP8 Sparse GEMM.

Minimum requirements:

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# Copyright

Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
SPDX-License-Identifier: BSD-3-Clause

```
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# Copyright (c) 2019 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2019 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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# Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: BSD-3-Clause
#
# Redistribution and use in source and binary forms, with or without
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/***************************************************************************************************
* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
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