OutpostHD v0.7.10
This is a maintenance release that addresses issues that were missed in the v0.7.9 release.
Changed
- RobotCommand::addRobot() will no longer throw an exception if a robot appears to match an already existing robot. It will instead write this to the log and request that the user report the issue to the developer.
Fixed
- Fixed an oversight which neglected to remove a dead robot from a Robot Command Center. This would lead to an abrupt program termination with the message "RobotCommand::addRobot(): Adding a robot that is already under the command of this Robot Command Facility."
- Fixed a logic mistake that failed to draw the mouse tile highlight when the connectedness overlay was turned on.
- Fixed an issue which caused energy usage being displayed incorrectly when a savegame is loaded.
- Fixed a mistake which allowed the player to place Colonist and Cargo landers on Turn 0 if the SEED Lander had been placed.
Full Download
You can get the full download with Windows binaries and assets on The Outpost Universe Forums: https://forum.outpost2.net/index.php/topic,5718.0.html