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OutpostHD v0.7.10

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@ldicker83 ldicker83 released this 30 Jan 01:53

This is a maintenance release that addresses issues that were missed in the v0.7.9 release.

Changed

  • RobotCommand::addRobot() will no longer throw an exception if a robot appears to match an already existing robot. It will instead write this to the log and request that the user report the issue to the developer.

Fixed

  • Fixed an oversight which neglected to remove a dead robot from a Robot Command Center. This would lead to an abrupt program termination with the message "RobotCommand::addRobot(): Adding a robot that is already under the command of this Robot Command Facility."
  • Fixed a logic mistake that failed to draw the mouse tile highlight when the connectedness overlay was turned on.
  • Fixed an issue which caused energy usage being displayed incorrectly when a savegame is loaded.
  • Fixed a mistake which allowed the player to place Colonist and Cargo landers on Turn 0 if the SEED Lander had been placed.

Full Download

You can get the full download with Windows binaries and assets on The Outpost Universe Forums: https://forum.outpost2.net/index.php/topic,5718.0.html