[Customized] AI base construction modification #1470
+146
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
AIAutoDeployMCV
controls whether AI will still automatically deploy the mcv after owning a construction yard.AISetBaseCenter
controls whether AI will still set the newly deployed construction yard as the base center after owning a construction yard.AIBiasSpawnCell
controls whether AI will preferentially select the construction yard close to the birth point as the base center (useless in campaign).AIForbidConYard
controls whether AI cannot place buildings withConstructionYard=true
. AI will try to build one after a construction yard is destroyed but will not put it down. After that, it will continue to build other buildings. Building a construction yard will still take some time. You can try to reduce the build time of it.In
rulesmd.ini
: