Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Customized] Avoid weapon fire overflow in the same frame #1472

Open
wants to merge 1 commit into
base: develop
Choose a base branch
from

Conversation

CrimRecya
Copy link
Contributor

  • Now you can make the weapon declare that the target has been locked at the moment of firing, and all weapons with positive NoRepeatFire value will not attack the declared target again during this period of time. Made for seckill and control weapons.

In rulesmd.ini:

[SOMEWEAPON]       ; WeaponType
NoRepeatFire=0     ; integer, game frames

Copy link

Nightly build for this pull request:

This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.

@CrimRecya
Copy link
Contributor Author

If the techno can attach effect to the target at the moment of firing, it can achieve a similar effect. But I am not sure whether it needs to be expanded. It seems that there are not many places suitable for this.

@Aephiex
Copy link
Contributor

Aephiex commented Dec 28, 2024

Now you can make the weapon declare that the target has been locked at the moment of firing, and all weapons with positive NoRepeatFire value will not attack the declared target again during this period of time. Made for seckill and control weapons.

Maybe change that to only the weapons in a specific group?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants