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2. Editor Workspace

Matej Vanco edited this page Oct 7, 2023 · 4 revisions

The Poly Engine starts with a Startup Wizard window that displays existing projects and guides you through the project creation process.


EW1
On the left side, you can find the available projects in the flow panel. On the right side, you can create a new project.


After creating a new project, the main editor window will appear. Now, let's delve into the basics of the engine editor and how users interact with objects.


EW2

  1. Top main menu panel containing File, Edit, Window, Help, and Version.
  2. Execute button (visible if the Poly Engine window is open).
  3. Hierarchy panel - this panel displays all objects present in the editor window.
  4. Resources panel - this panel displays all files within the entire project.
  5. Inspector panel - this panel shows all parameters of the selected object in the editor.
  6. Tools panel - this panel lists all available tools in the editor (e.g., Create square, Create button...).

Let's create a new object & manipulate with it
EW3

Click on one of the objects in the right panel under Tools. As you can see, a gray panel has been created and added to the hierarchy panel, and the inspector panel has been refreshed as well. To move the object, drag and move it with your mouse. To resize the object, use the small squares or change the size value in the Inspector panel.

To duplicate object, press Duplicate button in the inspector, to delete, press Delete button.

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