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Fix script error related to dropship and player server leave #914

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1 change: 1 addition & 0 deletions Northstar.CustomServers/mod/scripts/vscripts/_anim.gnut
Original file line number Diff line number Diff line change
Expand Up @@ -1031,6 +1031,7 @@ void function FirstPersonSequence( FirstPersonSequenceStruct sequence, entity pl
player.EndSignal( "NewFirstPersonSequence" )
player.EndSignal( "ScriptAnimStop" )


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player.SetVelocity( <0,0,0> ) // fix this
if ( player.IsPlayer() && sequence.snapPlayerFeetToEyes )
{
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2 changes: 2 additions & 0 deletions Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
Original file line number Diff line number Diff line change
Expand Up @@ -515,6 +515,8 @@ void function AddPlayerToEvacDropship( entity dropship, entity player )
idleFp.hideProxy = true
idleFp.viewConeFunction = ViewConeWide

player.EndSignal( "OnDestroy" )
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thread FirstPersonSequence( idleFp, player, dropship )
ViewConeWide( player ) // gotta do this after for some reason, adding it to idleFp does not work for some reason
}
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