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com.utilities.buildpipeline 1.5.0 (#37)
- added WSAPlayerBuildInfo - added Universal Windows Platform command line args
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// Licensed under the MIT License. See LICENSE in the project root for license information. | ||
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using System; | ||
using UnityEditor; | ||
using UnityEngine; | ||
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namespace Utilities.Editor.BuildPipeline | ||
{ | ||
public class WSAPlayerBuildInfo : BuildInfo | ||
{ | ||
/// <inheritdoc /> | ||
public override BuildTarget BuildTarget => BuildTarget.WSAPlayer; | ||
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/// <inheritdoc /> | ||
public override BuildTargetGroup BuildTargetGroup => BuildTargetGroup.WSA; | ||
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/// <inheritdoc /> | ||
public override string FullOutputPath => OutputDirectory; | ||
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/// <inheritdoc /> | ||
public override void ParseCommandLineArgs() | ||
{ | ||
base.ParseCommandLineArgs(); | ||
var arguments = Environment.GetCommandLineArgs(); | ||
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for (int i = 0; i < arguments.Length; ++i) | ||
{ | ||
switch (arguments[i]) | ||
{ | ||
case "-arch": | ||
var arch = arguments[++i]; | ||
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if (!string.IsNullOrWhiteSpace(arch)) | ||
{ | ||
EditorUserBuildSettings.wsaArchitecture = arch; | ||
} | ||
else | ||
{ | ||
Debug.LogError($"Failed to parse -arch \"{arguments[i]}\""); | ||
} | ||
break; | ||
#if !UNITY_2021_1_OR_NEWER | ||
case "-wsaSubtarget": | ||
if (Enum.TryParse<WSASubtarget>(arguments[++i], out var subTarget)) | ||
{ | ||
EditorUserBuildSettings.wsaSubtarget = subTarget; | ||
} | ||
else | ||
{ | ||
Debug.LogError($"Failed to parse -wsaSubtarget \"{arguments[i]}\""); | ||
} | ||
break; | ||
#endif | ||
case "-wsaUWPBuildType": | ||
if (Enum.TryParse<WSAUWPBuildType>(arguments[++i], out var buildType)) | ||
{ | ||
EditorUserBuildSettings.wsaUWPBuildType = buildType; | ||
} | ||
else | ||
{ | ||
Debug.LogError($"Failed to parse -wsaUWPBuildType \"{arguments[i]}\""); | ||
} | ||
break; | ||
case "-wsaSetDeviceFamily": | ||
if (Enum.TryParse<PlayerSettings.WSATargetFamily>(arguments[++i], out var family)) | ||
{ | ||
PlayerSettings.WSA.SetTargetDeviceFamily(family, true); | ||
} | ||
else | ||
{ | ||
Debug.LogError($"Failed to parse -wsaSetDeviceFamily \"{arguments[i]}\""); | ||
} | ||
break; | ||
case "-wsaUWPSDK": | ||
EditorUserBuildSettings.wsaUWPSDK = arguments[++i]; | ||
break; | ||
case "-wsaMinUWPSDK": | ||
EditorUserBuildSettings.wsaMinUWPSDK = arguments[++i]; | ||
break; | ||
case "-wsaCertificate": | ||
var path = arguments[++i]; | ||
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if (string.IsNullOrWhiteSpace(path)) | ||
{ | ||
Debug.LogError("Failed to parse -wsaCertificate. Missing path!"); | ||
break; | ||
} | ||
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var password = arguments[++i]; | ||
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if (string.IsNullOrWhiteSpace(password)) | ||
{ | ||
Debug.LogError("Failed to parse -wsaCertificate. Missing password!"); | ||
break; | ||
} | ||
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PlayerSettings.WSA.SetCertificate(path, password); | ||
break; | ||
} | ||
} | ||
} | ||
} | ||
} |
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