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updated installation instructions
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RonenNess committed Feb 21, 2017
1 parent 877e806 commit 7a062ef
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2 changes: 1 addition & 1 deletion GeonBit.UI.nuspec
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Expand Up @@ -23,6 +23,6 @@ It provide all the basic UI elements required to make a game / editor UI, and co
<file src="GeonBit.UI\bin\DesktopGL\x86\Release\DataTypes.dll" target="lib\geonbitui\DataTypes.dll"/>
<file src="GeonBit.UI\bin\DesktopGL\x86\Release\GeonBit.UI.dll" target="lib\geonbitui\GeonBit.UI.dll"/>
<file src="Help\Documentation.chm" target="Documentation.chm"/>
<file src="GeonBit.UI\Content\GeonBit.UI\**\*.*" target="content\GeonBit.UI" />
<file src="GeonBit.UI\Content\GeonBit.UI\**\*.*" target="content\Content\GeonBit.UI" />
</files>
</package>
9 changes: 6 additions & 3 deletions README.md
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Expand Up @@ -119,9 +119,12 @@ First, run the NuGet install command:
Install-Package GeonBit.UI
```
Now you just need to add the default themes to your Content Manager.
Go to the installed package folder and add all the Content from ```content\GeonBit.UI``` to your Content Manager.
After copying your content should have a ```GeonBit.UI\themes\...``` folder.
Now there are two things to update in the Content Manager:
1. Add a ```Reference``` to the DataTypes.dll lib, located in ```packages\GeonBit.UI.<version>\lib\geonbitui\```
2. During installation, GeonBit.UI placed a folder in ```Content\GeonBit.UI```. Add this whole folder, as-is, to your content manager (when asked if to copy or link files, choose link, since the folder is already in its right place).
That's it!
If your development environment is on Linux, there are few more steps to follow: [Installing on Linux](#extra-steps-for-linux).
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