-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
a23327b
commit a773570
Showing
1 changed file
with
32 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,32 @@ | ||
# Battleship-AI | ||
A platform that models an AI strategy in the game "Battleship," visually presenting its move-by-move decisions from a specified starting point. | ||
# Project Definition | ||
|
||
*Author: Sebastian Veuskens* | ||
|
||
*Project definition approach was inspired by [cowinkiedink](https://www.reddit.com/r/learnprogramming/comments/mumrgn/how_to_plan_and_build_a_programming_project_a/)* | ||
|
||
*A guideline for project workflow using github projects is available [here](https://docs.github.com/en/issues/planning-and-tracking-with-projects/learning-about-projects/quickstart-for-projects) along [best practices](https://docs.github.com/en/issues/planning-and-tracking-with-projects/learning-about-projects/best-practices-for-projects) on how to leverage them.* | ||
|
||
## 1. What is the project? | ||
|
||
A platform that demonstrates at least one AI approach to try to find a successful strategy in the popular game [Battleship](https://en.wikipedia.org/wiki/Battleship_(game)) for a given starting position. A visual display of the game board will display the starting position as well as the move decisions of the AI in a step-by-step manner. Different board sizes and number of boats can be selected to account for complexity. | ||
|
||
## 2. What is the MVP? | ||
|
||
The minimal viable product is a simple AI that is able to play a game in accordance with the rules and performs better than random guessing. A (non-interactive) local visual display of the game and its steps has to be implemented. | ||
|
||
## 3. What are the nice2haves? | ||
|
||
- Compare more than one AI approach to each other. Especially a reinforcement learning algorithm in comparison with a bayes/naive approach would be interesting. | ||
|
||
- Having a visual platform on a website instead of a local machine. | ||
|
||
- Render the display of the board to make it look more appealing. | ||
|
||
- An interactive platform that lets people chose the size of the board, number of boats, the algorithm and when to go to the next step. | ||
|
||
- A fully-responsive platform that lets users play games against the AI. | ||
- For this feature, more definitions for the AI have to be made about the choice of starting position as well as the opponents gameplay as an additional input. | ||
|
||
## 4. When will the project be complete? | ||
|
||
When a visually appealing platform for the game is available that allows the demonstrations of the algorithms. |