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Hide skybox_swapper in Mapbase
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The entity doesn't actually work without engine changes, idk why they even ported it. Also removed the default sky name because it's not really useful
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vrad-exe committed Dec 18, 2024
1 parent e33f770 commit 0701128
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions fgd/point/skybox_swapper.fgd
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
@PointClass base(BaseEntityPoint)
appliesto(MBase, since_ASW, TF2)
appliesto(since_ASW, TF2, PEE15) // Mapbase also has it technically, but it doesn't work - should be +complete but we can't make that work right currently
iconsprite("editor/skybox_swapper") = skybox_swapper: "An entity that precaches skybox materials and swaps them on trigger."
[
skyboxname(string) : "Skybox Material Name" : "sky_dust"
skyboxname[TF2](string) : "Skybox Material Name" : "sky_halloween_night_01"
// TODO: perhaps have lists of games' built in skybox textures here and in worldspawn?
skyboxname(string) : "Skybox Material Name" : ""

// Inputs
input Trigger(void) : "Swap to this skybox."
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