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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
|
||
public class DebugConsole : MonoBehaviour | ||
{ | ||
//#if !UNITY_EDITOR | ||
static string myLog = ""; | ||
private string output; | ||
private string stack; | ||
|
||
void OnEnable() | ||
{ | ||
Application.logMessageReceived += Log; | ||
} | ||
|
||
void OnDisable() | ||
{ | ||
Application.logMessageReceived -= Log; | ||
} | ||
|
||
public void Log(string logString, string stackTrace, LogType type) | ||
{ | ||
output = logString; | ||
stack = stackTrace; | ||
myLog = output + "\n" + myLog; | ||
if (myLog.Length > 5000) | ||
{ | ||
myLog = myLog.Substring(0, 4000); | ||
} | ||
} | ||
|
||
void OnGUI() | ||
{ | ||
//if (!Application.isEditor) //Do not display in editor ( or you can use the UNITY_EDITOR macro to also disable the rest) | ||
{ | ||
myLog = GUI.TextArea(new Rect(10, 10, Screen.width - 10, Screen.height - 10), myLog); | ||
} | ||
} | ||
//#endif | ||
} |
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