Add serialization of OathGame
s to save strings.
#3
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This now allows transferring a chronicle from the real world to TTS: manually construct an
OathGame
object and then useserializOathGame
to get a string that can be loaded into TTS.For every TTS save string, we can now parse the string into an
OathGame
object and then serialize back to the original string.inverseParse.js
was added as a mini test suit to verify this property against known strings.Some small bugs in the parser were fixed in the process: