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To start hacking:

  • Fork the repo (i.e. create a server-clone), and then clone your fork (using the hg clone command) to create a local Kojo workspace.
  • Make sure you have Java 6 on your path. You need Java 6 to build Kojo. You can run Kojo with Java 6, Java 7, or Java 8.
  • Copy javaws.jar and deploy.jar from your jre/lib directory into the lib directory in your Kojo workspace. These jar files are required to compile the Kojo Webstart launcher.
  • Run ./sbt.sh clean package to build Kojo.
  • Run ./sbt.sh test to run the Kojo unit tests.
  • Run ./sbt.sh run to run Kojo (use net.kogics.kojo.lite.DesktopMain as the main class)
  • Run ./sbt.sh eclipse or ./sbt.sh gen-idea to generate project files for Eclipse or IDEA (you should be able to do something similar for Netbeans after installing the sbt-netbeans plugin). Import the newly generated project into your IDE, and start hacking! For running Kojo from within the IDE, the main class is net.kogics.kojo.lite.DesktopMain. For debugging, the main class is net.kogics.kojo.lite.Main.

Eclipse Notes: You need to tweak the Eclipse project generated by sbt. Right-click on the project in Eclipse, bring up Properties, go to Java Build Path, and then go to Libraries. Remove the Scala Library and Scala Compiler containers, and add the Scala library and compiler jars (from your local Scala install, or cached sbt jars). Your project Libraries should now contain the following Scala jars:

  • scala-library.jar
  • scala-compiler.jar
  • scala-reflect.jar
  • scala-actors-xx.jar
  • scala-parser-combinators-xx.jar
  • scala-xml-xx.jar
  • scala-swing-xx.jar

Also make sure that the JRE System Library used by the project is at the JDK 1.6 level.

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