Releases: braem-leveldesign/sj_ironmoon
Releases · braem-leveldesign/sj_ironmoon
1.2
Fixed
- Fixed map not being compiled with clip brushes (oops)
- Fixed up bounce triggers on 1st jump (stickies were bouncing when shot at edge)
- Fixed some inconsistent texturing
Changed
- Moved directories of sounds, so that they will be affected by snd_musicvolume (and snd_ambientvolume if we add that) in a future code update
Added
- Added the hexagonal holographic texture in spawnroom to denote player bounds (suggestion of hex)
1.1
Fixed
- Marked more teleports as being fail teleports
- Fixed nodraw-like issue on jump 3 for DX9
- Fixed checkpoints 8 and 9 being reversed
Changes
- Removed texture dependencies on Portal 2
- Made 1st jump trim illusionary, making a starting strategy much easier/less annoying