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Releases: braem-leveldesign/sj_ironmoon

1.2

30 Oct 00:09
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Fixed

  • Fixed map not being compiled with clip brushes (oops)
  • Fixed up bounce triggers on 1st jump (stickies were bouncing when shot at edge)
  • Fixed some inconsistent texturing

Changed

  • Moved directories of sounds, so that they will be affected by snd_musicvolume (and snd_ambientvolume if we add that) in a future code update

Added

  • Added the hexagonal holographic texture in spawnroom to denote player bounds (suggestion of hex)

1.1

27 Oct 08:17
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1.1

Fixed

  • Marked more teleports as being fail teleports
  • Fixed nodraw-like issue on jump 3 for DX9
  • Fixed checkpoints 8 and 9 being reversed

Changes

  • Removed texture dependencies on Portal 2
  • Made 1st jump trim illusionary, making a starting strategy much easier/less annoying

1.0

26 Oct 04:49
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1.0

Initial full release. Hotfixes to come later if needed :)